Dhuga Magi (5e Creature)

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Dhuga Magi

Huge giant, neutral evil


Armor Class 15 (natural armor)
Hit Points 202 (15d12 + 105)
Speed 40 ft.


STR DEX CON INT WIS CHA
24 (+7) 14 (+2) 24 (+7) 12 (+1) 18 (+4) 14 (+2)

Saving Throws Dex +6, Con +11, Wis +8
Damage Vulnerabilities Radiant
Senses darkvision 120 ft., passive Perception 14
Languages Common, Giant
Challenge 10 (5,900 XP)


Magic Resistance. The dhuga magi has advantage on saving throws against spells and other magical effects.

Trampling Charge. If the dhuga magi moves at least 20 feet straight toward a creature and then hits it with a spiked mace attack on the same turn, that target must succeed on a DC 19 Strength saving throw or be knocked prone. If the target is prone, the dhuga can make one stomp attack against it as a bonus action.

ACTIONS

Spiked Mace. Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 34 (5d10 + 7) piercing damage.

Stomp. Melee Weapon Attack: +11 to hit, reach 5 ft., one prone creature. Hit: 23 (3d10 + 7) bludgeoning damage.

Rock. Ranged Weapon Attack: +11 to hit, range 60/240 ft., one target. Hit: 23 (3d10 + 7) bludgeoning damage.

Mind Blast (Recharge 5-6). The dhuga magi magically releases a psychic energy blast in a 60-foot cone. Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 22 (4d8 + 4) psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself with a success.

REACTIONS

Spell Reflection. If the dhuga magi makes a successful saving throw against a spell, or a spell attack misses it, the dhuga magi can choose another creature (including the spellcaster) it can see within 30 feet of it. The spell targets the chosen creature instead of the dhuga magi. If the spell forced a saving throw, the chosen creature makes its own saving throw. If the spell was an attack, the attack roll is rerolled against the chosen creature.

Dhuga magi are powerful casters among their misbegotten kin. They are capable of harnessing their arcane eyes and utilizing strange and alien magicks to warp the minds of their enemies in agony or to reflect deadly spells back their foes. Dhuga fear and worship their magi kin who generally appear amongst them as albinos or have other defects. Dhuga magi will gut their prey and divine the future from the organs and blood spilt at sacred stones, they are also just as deadly as any other dhuga and if the capricious magicks of this world does not grant them favour they are quick to pick up a massive bludgeon and shatter their enemies alongside their bloodthirsty and simple minded kin.


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