Devourer, Witcher Creature (5e Creature)

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Devourer

Medium undead, unaligned


Armor Class 13 (Natural Armor)
Hit Points 12 (2d10+4)
Speed 35


STR DEX CON INT WIS CHA
15 (+2) 14 (+2) 12 (+1) 8 (-1) 8 (-1) 5 (-3)

Saving Throws N/A
Damage Vulnerabilities Silver
Damage Resistances Blunt
Damage Immunities Poison
Condition Immunities Poison
Senses passive Perception 13
Languages
Challenge 2 (45 XP)


Final Farewell: Upon the Devourer reaching 5 hp or less, they start to convulse, and 1d4 turns later, they explode, dealing 2d4+2 damage in a five fout radius.

ACTIONS

Pummel Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (2d4) blunt damage.

Bite Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.

Lunge Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 2 (1d4) slashing or piercing damage.


The Devourers resemble a humanoid with a swelled neck and head. They also seem to be missing their outer membrane of skin, and have instead a membrane of muscle in place of it, exposing the muscle underneath, but enough muscle to cover everything and hold it together. The Devourers have a knack for exploding when they sense danger. Stay careful.


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