Devourer, Witcher Creature (5e Creature)
Devourer
Medium undead, unaligned Armor Class 13 (Natural Armor)
Saving Throws N/A Final Farewell: Upon the Devourer reaching 5 hp or less, they start to convulse, and 1d4 turns later, they explode, dealing 2d4+2 damage in a five fout radius. ACTIONSPummel Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (2d4) blunt damage. Bite Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage. Lunge Melee Weapon Attack: +3 to hit, reach 10 ft., one target. Hit: 2 (1d4) slashing or piercing damage.
|
The Devourers resemble a humanoid with a swelled neck and head. They also seem to be missing their outer membrane of skin, and have instead a membrane of muscle in place of it, exposing the muscle underneath, but enough muscle to cover everything and hold it together. The Devourers have a knack for exploding when they sense danger. Stay careful. |
Back to Main Page → 5e Homebrew → 5e Creatures