Devil Wings (3.5e Spell)

The caster draws out a contract written in his own blood and some gold coins, which both disappear in a flash of red smoke. Wings grow out of the back of the caster.

Devil Wings
Transmutation [Evil, Devil Lore]
Level: Sor/Wiz 3
Components: V, S, M
Casting time: 1 standard action
Range: Personal
Target: self
Duration: 1 min/lvl
Saving Throw: none
Spell Resistance: no

Devil Wings grants different effects depending on the number of Devil Lore spells active on the caster or cast during the duration of this spell. For each unique Devil Lore spell currently active on the caster (including this spell) as well as cast during the duration of this spell, Devil Wings has the following effects:

Number of Spells CastEffect
1Grants a fly speed of 20 feet with good manuverability
2Grants a fly speed of 40 feet with good manuverability
3Grants a fly speed of 60 feet with good manuverability
4Grants a fly speed of 70 feet with good manuverability
5Grants a fly speed of 80 feet with good manuverability
6Grants a fly speed of 90 feet with good manuverability
7Grants a fly speed of 100 feet with good manuverability
8Grants a fly speed of 110 feet with good manuverability
9Grants a fly speed of 120 feet with good manuverability

Note: Other than different fly speeds, this spell functions identically to the Fly spell.

Any round in which the caster casts a Devil Lore spell, all other active Devil Lore spells have their duration extended by one round.

Material Component

A piece of parchment with an unsigned devil's contract written in the blood of the caster as well as 3 gold pieces. The parchment costs 3 gold pieces to prepare in addition to the 3 gold pieces consumed in the casting. It also causes 3 hitpoints to be lost from the caster's total hitpoints, which cannot be destroyed until the material component is destroyed (either physically or during the casting of this spell).



Back to Main Page 3.5e Homebrew Complex Special Ability Components Spells Sorcerer/Wizard

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