Devil Skin (3.5e Spell)

The caster draws out a contract written in his own blood and some gold coins, which both disappear in a flash of red smoke. The skin of the caster becomes black and leathery.

Devil Skin
Transmutation [Evil, Devil Lore]
Level: Sor/Wiz 5
Components: V, S, M
Casting time: 1 standard action
Range: Personal
Target: You
Duration: 1 round/lvl
Saving Throw: none
Spell Resistance: no

Devil Skin grants different effects depending on the number of Devil Lore spells active on the caster or cast during the duration of this spell. For each unique Devil Lore spell currently active on the caster (including this spell) as well as cast during the duration of this spell, Devil Skin has the following effects:

Number of Spells CastEffect
1Darkvision 60ft.
2As previous, but See in Darkness (as a devil)
3As previous, but +4 saves vrs. poison
4As previous, but +8 saves vrs. poison
5As previous, but acid and cold resistance 5
6As previous, but acid and cold resistance 10
7As previous, but +12 saves vrs. poison
8As previous, but regeneration 1 - normal damage from good-aligned silvered weapons, and from spells or effects with the good descriptor.
9As previous, but regeneration 5 instead

Any round in which the caster casts a Devil Lore spell, all other active Devil Lore spells have their duration extended by one round.

Material Component

A piece of parchment with an unsigned devil's contract written in the blood of the caster as well as 10 gold pieces. The parchment costs 10 gold pieces to prepare in addition to the 10 gold pieces consumed in the casting. It also causes 5 hitpoints to be lost from the caster's total hitpoints, which cannot be destroyed until the material component is destroyed (either physically or during the casting of this spell).



Back to Main Page 3.5e Homebrew Complex Special Ability Components Spells Sorcerer/Wizard

gollark: I really do.
gollark: There are no performance implications to this, before you worry.
gollark: Just make all instructions compile to 16 bytes and pad with NOPs.
gollark: They're equal in power to conditional jumps, be.
gollark: A mere optimization.
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