Devil Form (3.5e Spell)

The caster draws out a contract written in his own blood and some gold coins, which both disappear in a flash of red smoke. The caster grows larger and his hands turn to claws, his teeth become fangs, and he grows a tail.

Devil Form
Transmutation [Evil, Devil Lore]
Level: Sor/Wiz 6
Components: V, S, M
Casting time: 1 standard action
Range: Personal
Target: You
Duration: 1 min/lvl
Saving Throw: none
Spell Resistance: no

Devil Form grants different effects depending on the number of Devil Lore spells active on the caster or cast during the duration of this spell. For each unique Devil Lore spell currently active on the caster (including this spell) as well as cast during the duration of this spell, Devil Form has the following effects:

Number of Spells CastEffect
1Caster grows to large size (maintains current size if large size or larger). Apply size change effects as normal
2As previous, but caster gains a bite attack that deals 2d6 + 1/2 strength modifier as a secondary natural attack
3As previous, but caster gains 2 claw attacks that deal 1d8 + strength modifier as a primary natural attack
4As previous, but caster gains 2 wing attacks (if caster has wings) that deal 1d6 + 1/2 strength modifier as secondary natural attacks
5As previous, but caster gains a tail slap attack that deals 1d8 + 1/2 strength modifier as a secondary natural attack
6As previous, but caster gains the multiattack feat as a temporary bonus feat
7As previous, but the tail slap deals an extra 1d8 damage
8As previous, but the wing attacks deal an extra 1d6 damage
9As previous, but the bite attack deals an extra 2d6 damage, and the claw attacks deal an extra 1d8 damage

Any round in which the caster casts a Devil Lore spell, all other active Devil Lore spells have their duration extended by one round.

Material Component

A piece of parchment with an unsigned devil's contract written in the blood of the caster as well as 25 gold pieces. The parchment costs 25 gold pieces to prepare in addition to the 25 gold pieces consumed in the casting. It also causes 6 hitpoints to be lost from the caster's total hitpoints, which cannot be destroyed until the material component is destroyed (either physically or during the casting of this spell).



Back to Main Page 3.5e Homebrew Complex Special Ability Components Spells Sorcerer/Wizard

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