Devil Apotheosis (3.5e Spell)

When the caster casts Devil Apotheosis, the contract and the gold coins supplied disappear in a flash of red smoke. The caster has no physical change as a result this spell directly, but radiates a strong evil aura.

Devil Apotheosis
Transmutation [Evil, Devil Lore]
Level: Sor/Wiz 9
Components: V, S, M
Casting time: 1 round
Range: Personal
Target: You
Duration: 1 round/lvl
Saving Throw: none
Spell Resistance: no

Upon casting, Devil Apotheosis allows the caster to cast two Devil Lore spells of 5th level or lower as a free action.

Each round after the first, the caster may cast one Devil Lore spell as a free action.

Any round in which the caster casts a Devil Lore spell, all other active Devil Lore spells have their duration extended by one round. This includes freely cast spells by Devil Apotheosis.

Material Component

A piece of parchment with an unsigned devil's contract written in the blood of the caster as well as 100 gold pieces. The parchment costs 100 gold pieces to prepare in addition to the 100 gold pieces consumed in the casting. It also causes 9 hitpoints to be lost from the caster's total hitpoints, which cannot be replenished until the material component is destroyed (either physically or during the casting of this spell).



Back to Main Page 3.5e Homebrew Complex Special Ability Components Spells Sorcerer/Wizard

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gollark: Plausibly. You're not legally fine but they probably won't check all possible transforms.
gollark: But it isn't as if no number can be.
gollark: These are small enough numbers that they probably shouldn't be copyrightable.
gollark: Every file is just a very large number expressed in base 256.
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