Devil's Ray of Destruction (3.5e Spell)

3e Summary::This creates a destructive blast which gets more powerful with each use.

Devil's Ray of Destruction
Evocation [Evil, Devil Lore, Force]
Level: Sor/Wiz 1
Components: V, S, M
Casting time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Targets: Up to five creatures, no two of which can be more than 15 ft. apart
Duration: Instantaneous
Saving Throw: None
Spell Resistance: Yes

For each Devil Lore spell currently active on the caster, Devil's Ray of Destruction has the following effects:

Number of Spells CastEffect
0Fires a single blast that deals 1d3 points of force damage
1Fires a single blast that deals 1d4+1 points of force damage
2Fires 2 blasts that deal 1d4+1 points of force damage each
3Fires 3 blasts that deal 1d4+1 points of force damage each
4Fires 4 blasts that deal 1d4+1 points of force damage each
5Fires 5 blasts that deal 1d4+1 points of force damage each
6Fires 5 blasts that deal 1d4+2 points of force damage each
7Fires 5 blasts that deal 1d4+3 points of force damage each
8Fires 5 blasts that deal 1d4+4 points of force damage each
9Fires 5 blasts that deal 1d4+5 points of force damage each

The blasts strike unerringly, even if the target is in melee combat or has less than total cover or total concealment. Specific parts of a creature cant be singled out. Inanimate objects are not damaged by the spell.

Any round in which the caster casts a Devil Lore spell, all other active Devil Lore spells have their duration extended by one round.



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