Detonate Legendstone (3.5e Spell)
Detonate Legendstone is an extremely powerful spell that allows the caster to crack a piece of precious Legendstone in such a way that it can explode violently, releasing magical energies with unpredictable outcomes that usually end in a great deal of destruction. This spell allows the caster to focus energies into a legendstone in sufficient magnitude to crack it either on the turn the spell is cast or in a pre-designated round in the future, much like a delayed blast fireball spell, however the spell triggers automatically after 6 rounds if not triggered earlier. During this time the caster may either throw the legendstone, plant it like a mine or stick it to an enemy. Once the spell triggers the stone cracks and subsequently explodes dealing 2d6 shrapnel damage to everything within 25 feet (Ref Save DC 22 halves) and releases a burst of 1d8+1 random magical energy types that each deal 1d10 damage (Fort Save DC 22 halves). In addition, each energy type must be saved individually and has the following ill effects if the save was unsuccessful:
Universal | |
Level: | Wiz/Sor 9, Clr 9 |
---|---|
Components: | 1 oz. Legendstone |
Casting time: | 1 Standard Action |
Range: | Special |
Area: | Legendstone component |
Duration: | Special |
Saving Throw: | Special |
Spell Resistance: | Yes |
Fire: The creature is covered in a sticky napalm-like substance that causes ongoing 1d6 fire damage (Ref Save DC 22 ends).
Ice: the creature suffers -1d6 to Ref saves and -1 to attack rolls (Fort Save DC 22 ends).
Electricity: the creature fails to ground itself and internal discharges deal ongoing 1d6 electric damage (Ref Save DC 22 ends).
Water: the creature becomes waterlogged and slowly suffocates causing the effects of drowning (Will save DC 22 ends).
Radiation: the creature becomes heavily irradiated causing 1d6 Str and Con damage.
Necrotic: the creature loses fast healing, regeneration and damage reduction (Fort Save DC 22 ends).
Psychic: the creature suffers 2d4 Int damage (Will save DC 22 restores).
Chaos/Entropy: the creature can only take random actions for 1d6 rounds.
Acid: the creature is covered in adhesive acid that deals an ongoing 1d6 damage and corrodes metal (Ref save DC 22 ends).
Material Component: 1 oz. Legendstone
XP Cost: 500
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