Detect Disease (3.5e Spell)
[[3e Summary::With a flash of light radially emanating from around your body disease carrying pathogens and other disease-related things gain an unearthly glow and one can investigate them magically as such.]] You can determine the exact disease with a DC 20 Wisdom check. A character with the Heal skill may try a DC 20 Heal check if the Wisdom check fails, or may try the Heal check prior to the Wisdom check.
|
Divination | |
Level: | Clr 0, Drd 0, Pal 1, Rgr 1, Sor/Wiz 0 |
---|---|
Components: | V, S |
Casting time: | 1 standard action |
Range: | Close (25 ft. + 5 ft./2 levels) |
Target, or Area: | One creature, one object, or a 5-ft. cube |
Duration: | Instantaneous |
Saving Throw: | None |
Spell Resistance: | No |
The spell can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.
Back to Main Page → 3.5e Homebrew → Complex Special Ability Components → Spells
→ Cleric
Back to Main Page → 3.5e Homebrew → Complex Special Ability Components → Spells
→ Druid
Back to Main Page → 3.5e Homebrew → Complex Special Ability Components → Spells
→ Paladin
Back to Main Page → 3.5e Homebrew → Complex Special Ability Components → Spells
→ Ranger
Back to Main Page → 3.5e Homebrew → Complex Special Ability Components → Spells
→ Sorcerer/Wizard