Desert Coffin (3.5e Spell)
You move your attuned sand around an unsuspecting enemy, completely covering their body in it. Unless they succeed on a Reflex save, the target is trapped within a coffin of sand where it becomes helpless. The coffin allows weapons, projectiles, and spells to pass through by opening small gaps for them and immediately closing them afterward so as not to let the trapped victim escape.
Technique | |
Level: | Sandbender 3 |
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Casting time: | 1 round |
Range: | Medium (100 feet + 10 feet per technician level) |
Target: | 1 creature |
Duration: | 1 round/technician level |
Saving Throw: | Reflex negates; see Text |
Spell Resistance: | No |
Each round the trapped enemy may attempt a Strength check or Escape Artist check to escape the coffin. If successful, the coffin dissipates and the technique must be re-used to re-trap the target.
This technique requires your target to have the appropriate amount of attuned sand within close (25 ft. + 5 ft. per 2 technician levels) range of it to quickly trap the target. Otherwise, reduce the DC for this technique by 3 for each cubic foot of attuned sand out of range.
Below is a table for determining how much attuned sand is required to trap certain sized enemies.
Size | Attuned Sand |
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Fine | 1/2 cubic foot or less |
Diminutive | 1 cubic foot |
Tiny | 1 1/2 cubic feet |
Small | 3 cubic feet |
Medium | 6 cubic feet |
Large | 12 cubic feet |
Huge | 24 cubic feet |
Gargantuan | 48 cubic feet |
Colossal + | 80 cubic feet or more |
By spending 5 additional technique points as well as twice the normal amount of attuned sand required, you may increase all of this spell's DC's by 5.
Material Component: Attuned Sand
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