Dembora (2.5e Creature)

Dembora Demon
Climate/Terrain:Any, mostly found on the Prime Material Plane. They don't like the Abyss that much.
Frequency:Rare
Organization:Solitary
Activity Cycle:Any
Diet:Carnivore
Intelligence:Very
Treasure:A,G,S,T,U,V,X,Z
Alignment:CE
Number Appearing:1
Armor Class:-2 (Base)
Movement:Normal Human Movement
Hit Dice:10 + 4
THAC0:10
Number of Attacks:4 = 2 horns, bite, tail, weapon / 8 = 2 horns, bite, tail, 2 hands (punching), 2 feet (flying).
Damage/Attack:Horns = 2-8, 2-8; Bite = 1-6; Tail = 1-6 (Poison Type D); hands = 1-6, 1-6; Weapon = by weapon type; Feet = 1-2, 1-2.
Special Attacks:See Below
Special Defenses:See Below
Magic Resistance:50%
Size:Medium
Moral:Champion
XP Value:6196 xp
This is a Dembora Demon

Appearance

Dembora Demons look almost exactly like a regular Succubus, except for the fact that they are the more agile, stronger, and wiser, of the family. They are kinda like Warlocks. They are always Female. A Dembora Demon has a female human head, 2 horns sticking out of the forehead. They have a glaring menacing overall visage. They have normal Human Ears. Their eye color is Amber and they have 2 eyes. They have a normal looking nose. Their mouth is a average mouth except that they have fangs. They have a female human like body, of normal size and weight of a female human. They have very broad muscles for a female. They have a tail with a very sharp point at the end. The tip is poisoned, and they are immune to this poison. Their body smells of perfume. Their skin is a normal females skin, nice and smooth, but very cold to the touch. They are usually white colored skin. They have a normal arched back. They have Black Bird Like Wings. They have human like arms, nails, legs and feet.

Stats

Dembora Demons must have the following stats or higher:

  • Strength: 20 +3 to hit, +8 to damage
  • Dexterity: 17 -3 to AC
  • Intelligence: 17 +75% chance to learn a spell
  • Wisdom: 17 +3 to save
  • Constitution: 18 +2 to each hp dice, +4 to each hp dice if it is a Fighter
  • Charisma: 19 +40% chance to reaction roll

Special Attacks

One at a time:

  • Ability Drain: Temporary Strength Drain 1 point on touch.
  • Energy Drain: 1-8 hp, 1-4 restored
  • Level Drain: 1 Energy Level, Permanent
  • Spell Use: Inate and Spells
  • Tail: When hit with tail, the demon does 1-6 points of damage, plus victim must make a saving throw vs. poison type D, failure means death.

Special Defenses

  • Weapon Immunity: +1 or better magical weapon needed to hit.
  • Poison Immunity: Immune to all forms of poison.
  • Cold Immunity: Immune to all forms of Cold.
  • Regeneration: Regenerate +2 hp/round.

Inate Abilities

At Will all day:

  • Ability Drain: Temporary Strength Drain 1 point on touch.
  • Energy Drain: 1-8 hp, 1-4 restored
  • Level Drain: 1 Energy Level, Permanent
  • Fly: As Spell.
  • Darkness: As Spell.
  • Summon/Gate: Gate in lower level demons.
  • Detect Magic: As Spell.
  • Infravision: Can see heat signatures.
  • Teleport with No Error: Same as the Teleport spell but with No Error.

At Will 1 time per day:

  • Dimension Door: As Spell.
  • Invisibility: As Spell.
  • Detect Invisibility: As Spell.
  • Chromatic Orb: As Spell.

At Will 3 times per day:

  • Charm Person or Monster: As Spell.
  • Shape Change: 5 hours.
  • ESP: As Spell. 1 hour.
  • Detect Alignment: As Spell.
  • Light: As Spell.

Notes

  • They are pretty much like a serial killer almost the whole day.
  • They love to kill.
  • They like to have birds / bats / and sometimes rats as pets.
  • If they like someone, they won't kill them. They might settle in with them.
  • They are the Stronger Cousin of the Succubus.
  • They won't kill on sight unless they want to.
  • They are always Female.
  • Their Children are always Female.
  • Some of their stats and abilities will get passed down to the child.
  • Their Children are called Bula Demons.

Back to Main Page 2.5e Homebrew Creatures

gollark: I was saying "not sure" to <@!471994580682932227>, not that.
gollark: Not entirely sure what you mean.
gollark: Days and score/viewy stuff, you mean?
gollark: My hatchery project will ideally reduce sicknessy issues somewhat, but unfortunately I only have the EATW formulae to work from.
gollark: Also, because sickness is probably defined using some formula from score (V/UV/clicks accumulated using a seeeecret thingy) and time, and removing it would probably cause thorny issues like "when should it be allowed to come back".
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