Detect Magic (2.5e Spell)

Detect Magic

  • Level: 1
  • Range: 0
  • Duration: 2 rounds/Level
  • Area of Effect: 1" path, 6" long
  • Components: V,S
  • Casting Time: 1 Segment
  • Saving Throw: None

Explanation/Description

When the detect magic spell is cast, the Mage detects magical radiations in a path 1" Wide, and up to 6" Long, in the direction he or she is facing. The caster can turn 60 degrees per round. Note that Stone walls of 1' or more thickness, solid metal of but 1/12' thickness, or 3' or more of solid wood will block the spell.



Back to Main Page 2.5e Homebrew Complex Special Ability Components Mage Spells

gollark: * test
gollark: It generally does weird stuff to taste, apparently.
gollark: You'd need an antibody taste.
gollark: They probably don't actively have it after a month.
gollark: You know, it would be really funny if I edited Planck's constant and thus kilograms.
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