Detect Magic (2.5e Spell)
Detect Magic
- Level: 1
- Range: 0
- Duration: 2 rounds/Level
- Area of Effect: 1" path, 6" long
- Components: V,S
- Casting Time: 1 Segment
- Saving Throw: None
Explanation/Description
When the detect magic spell is cast, the Mage detects magical radiations in a path 1" Wide, and up to 6" Long, in the direction he or she is facing. The caster can turn 60 degrees per round. Note that Stone walls of 1' or more thickness, solid metal of but 1/12' thickness, or 3' or more of solid wood will block the spell.
Back to Main Page → 2.5e Homebrew → Complex Special Ability Components → Mage Spells
gollark: !ESOWIKI basilISK
gollark: capitalists.
gollark: Basilisk as in the weird timeless decision theory thing, the other thing, or the mythical creature, or esolang?
gollark: Esolangs are the future.
gollark: Rust.
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