Deerachnid (5e Creature)
Deerachind
Medium monstrosity, unaligned Armor Class 16 (natural armor)
Damage Resistances necrotic, poison Ceaseless Shrieking. Each creature that starts its turn within 50 feet of the deerachnid and can hear must succeed on a DC 13 Constitution saving throw or be deafened for 1 minute. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. ACTIONSLegs. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. Web (Recharge 5-6). Ranged Weapon Attack: +4 to hit, range 15 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).
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A deerachnid is a strange creature that somewhat resembles a deer with eight legs that end in sharp blades. The deerachnid is most well known for its constant shrieking, a sound so horrible that it drives most of its predators away, leaving the creature to feed on grasses and ground plants. Those that can endure the noise are ensnared within a web launched from the creature's mouth, giving the deerachnid time to flee. |
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