Deck of Arcana, Variant (5e Equipment)

The deck consists of 22 different cards, each with unique effects:

CardEffect
1 - The FoolRoll a d100 and apply the appropriate effect from The Fool table below
2 - The Magician+2 to hit for the rest of the day.
3 - The High PriestessCast Death Ward on self for free.
4 - The EmpressEveryone who speaks a language understands you until next long rest.
5 - The EmperorUnderstand (not speak) all languages until next long rest.
6 - The HierophantYou gain advantage on Wisdom, Charisma, and Intelligence saving throws against magic for the day..
7 - The LoversYou can force two targets within 30 feet of you to become charmed by each other for 1 hour. User is immune to being charmed by this effect, but is a valid target
8 - The Chariot+10 ft to movement speed for the day.
9 - JusticeYou can afflict a creature within 30ft of you with a curse called “Soulbinding”. For the next 1 minute, all damage you take is also taken by the cursed creature, but all as force damage.
10 - The HermitCast Blink on self for free, but only in combat, for 1 minute.
11 - Wheel of FortuneNext time you are attacked within 1 hour, it is with disadvantage
12 - Strength+1 Strength for the day.
13 - The Hanged ManSummon an allied Spectre for either 1 hour or until it dies.
14 - DeathAll creatures within 15 feet of you, including yourself, makes a dc 17 CON save. Failing causes 6d6 necrotic damage, half on a successful save.
15 - TemperanceHeals all creatures (including self) within 15 feet of caster for 4d4 + their CON mod
16 - The DevilCast Command without cost
17 - The Tower+2AC for the day
18 - The StarCast Etherealness for 1 round for free
19 - The MoonCast Moonbeam for free
20 - The SunCast Daylight for free
21 - JudgementIf any creature within 30 feet's alignment is different than yours, they make a WIS save dc 17. On a failure, they take 4d4 force damage.
22 - The WorldGain 1 use of action surge if card is played in combat, or have the equivalent of 5 minutes where time is stopped outside of combat.
The Fool

Wondrous item, legendary

Each morning, you must draw one card from this deck. It can be played at any point, but it must be played that day. You can’t draw twice a day unless a card says otherwise

The Deck

The Fool is represented by 0, which is empty, yet has limitless possibilities. You can decide what it does yourself if the DM allows it, or you can roll a d100 and use the appropriate effect below:

d100Effect
1Gain a copper piece
2Lose a copper piece
3Gain 4 electrum pieces
4All of your coins become electrum pieces
5You become petrified in electrum for 5 minutes
6Swap places with the nearest creature, other than you.
7All rolls are rolled with advantage for any creature within 30 feet of you (including yourself), regardless of if they would have disadvantage or not
8Next time you die within 24 hours, you are brought back to life by the effects of the Reincarnate spell. The race change caused by this spell is purely cosmetic, however, so you still gain cantrips, have the stats of, etc. as if you were the race you were before this effect took place. You will revert to your normal body after one month.
9You and anything you have on you become intangible for an hour, and you cannot touch anything.
10Gain a ring. It’s cursed. The curse is that everyone other than you are sure it’s cursed, but you think it’s not cursed. That’s it.
11Roll on the wild magic table.
12You are now female. This reverts after a day.
13All rolls are rolled with disadvantage for any creature within 30 feet of you (including yourself), regardless of if they would have advantage or not
14You are now male. This reverts after a day.
15Roll 1d8. Your skin turns the indicated colour [1-Red, 2-orange, 3-yellow, 4-green 5-blue 6-purple 7-rainbow 8-pitch black(as in vantablack)]. This reverts after a day.
16Your greatest wish appears to you as an illusion. Duration 10 minutes
17A random God now hates you. Duration: 10 minutes
18You gain 1 STR but lose 1 DEX for the day.
19You are now resistant to bludgeoning but weak to slashing for the day
20You are now resistant to slashing but weak to piercing for the day.
21You are now resistant to piercing but weak to bludgeoning for the day.
22You gain omniscience for 1 second, then forget it
23You become comatose for 1 minute
24You somehow win THE GAME (but you still lost)
25You heal by 1d8, but take 1d8 necrotic damage after your next rest
26You gain non-functional wings for the day
27You gain a third eye for the day.
28You gain functional wings (30 feet flight movement distance) for an hour.
29You gain a sudden hunger for humanoid flesh, which goes away and is forgotten as soon as it is satisfied. You still remember eating it though, as does everyone else. It also leaves after a day.
30Play the effect of every card in the Deck of Arcana except the fool, effects that wouldn't stack now do and all effects last for 15 minutes if they have timers.
31You lose all sense of self for 1 minute
32You obey anyone's instructions for 1 minute
33You gain 1 exp
34You lose 1 exp, unless it would cause you to lose a level.
35You cast Reduce on yourself without cost with a duration of 10 minutes
36You cast Enlarge on yourself without cost with a duration on 10 minutes
37You cast Fireball without cost
38You cast Fireball without cost
39You cast Fireball without cost
40You cast Fireball without cost
41You Polymorph into a Kobold for 10 minutes
42Go to https://hideous.github.io/# and roll once. Apply that effect
43Reroll
44For 1 hour, whenever a creature within 15 feet of you rolls a d20, any result >= 11 if treated as a 20 and any result <= 10 is treated as a 1 (before adding bonuses). This effect starts when played.
451d4 of your limbs become invisible (of your choice) for 10 minutes
46Target a creature within 15 feet. The ground at the target's feet becomes fused with glass. This lasts for 1 hour.
47The next roll made by a creature within 30 feet of you is treated as half the maximum of the dice used.
48Roll a d6. you gain +5 to saving throws associated with that stat (1: strength, 2: dex, 3: con, 4: int, 5: wis, 6: cha).
49Roll a d6. you gain -5 to saving throws associated with that stat (1: strength, 2: dex, 3: con, 4: int, 5: wis, 6: cha).
50The next 10 rolls made by creatures within 60 feet of you when you drew The Fool (including yourself) result in nat. 10, regardless of the type of dice that was being rolled, except if it to roll of The Fool table.
51Creatures (including self) within 10 feet of you take 1 force damage
52You get a terrible fear of heights exceeding 20 feet for 10 minutes.
53You gain levitation for 5 minutes
54You gain 1 level in Bard for 10 minutes
55You grow an extra pair of useless, baby arms for 5 minutes
56Your ears grow, permanently. (No, jk, it lasts for 1 day)
57Your age increases by 2 days.
58You immediately turn into a plant pot, but retain the ability to speak, for 1 minute.
59You become omnipotent, but lose this ability as soon as you realise that you have it.
60You become immortal until you next take damage.
61Your name becomes 'The Shit' for 10 minutes. During the duration, all evidence and memories of being called whatever name you had before this effect become replaced with what they would be if you had the name 'The Shit' during that time.
62Anything you touch becomes invisible for 5 minutes. This effect lasts for 10 minutes.
63You see everything as the colour 'Blue' and cannot stop humming 'I'm Blue' for 10 minutes.
64You look exactly like the most wanted criminal in the area you are in for 10 minutes.
65You get a wish, but whatever you wish for is merely an illusion.
66You get Hellish Rebuked (DEX save dc of 10). It doesn't affect you if you have a neutral alignment and heals you for the damage it would've done if you have an evil alignment
67You gain the ability to breath molten gold, but not the ability to withstand it's heat, for 24 hours.
68You get a wish, but you can only wish for a tuna to appear at your feet.
69The word 'Nice' is shouted by some unseen thing which is standing next to you, dealing 1d6 thunder damage to you and all creatures within 5 feet of you, and is audible up to 100 feet away.
70You get a wish, but you can only wish for a tuba to appear at your feet
71You get a wish, but you can only wish for a Tudor to appear at your feet.
72You get a wish, but you can only wish for an Uber (driver) to appear at your feet
73You get a wish, but you can only wish for a tuber to appear at your feet
74You can only communicate with others by mimicking people in a hostile, passive-aggressive tone for 10 minutes
75You turn into an extreme racist for 10 minutes, unless you already are an extreme racist, in which case you are no longer racist for 10 minutes
76All creatures within 30 feet of you when you drew The Fool is True Polymorphed into you for 1 hour, but all creatures changed by this affect as well as you still see all polymorphed creatures' true forms.
77Pick an effect from The Fool table and use it as if you rolled it, rather than this
78A random critter (DM's choice) becomes your familiar for 10 minutes.
79You become attracted to goblins for 1 hour. Also, 10 kind goblins are summoned.
80You cannot say words containing the letter 'e' for 10 minutes
81You can only say words containing the letter 'e' for 10 minutes
82You can only say the letter 'e' for 10 minutes
83You pronounce the letter 'e' as you would the letter 'x' for 10 minutes.
84You constantly talk without stopping for 10 minutes
85You can't talk for 10 minutes
86All cards in the Deck of Arcana are treated as if they were The Fool for the next two days.
87Use the effect of The World.
88You become incredibly drunk for 10 minutes
89You become incredibly sober for 10 minutes
90You become so sober that people think you are drunk for 10 minutes
91You soil yourself, taking 1d6 non-lethal psychic damage from embarrassment. But it was actually all in your head
92Someone in your party (your choice) soils themselves. They take 1d6 non-lethal psychic damage from embarrassment. But it was actually all in their head.
93All enemies soil themselves. They each take 1d6 non-lethal psychic damage from embarrassment. But it was actually all in their heads.
94Your weapon grows and must be wielded 2-handed for 10 minutes
95Your weapon shrinks and cannot be wielded 2-handed for 10 minutes
96You are hit by a Fireball
97Your feet grow to twice their original size for 10 minutes
98Dispel all magical effects except the Deck of Arcana within 30 feet of you for 30 minutes
99Your movement speed is increased tenfold, but it somehow becomes impossible to miss you with attacks for 10 minutes
100Play 2 cards of your choice from the Deck of Arcana, other than The Fool.

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