Death (5e creature)

This page is of questionable balance. Reason: The "Rocks fall, you die" of creatures. Basically unfightable, nor winnable within reasonable means. Why even give it a statblock if it just kills everything regardless?


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Death

Medium undead, neutral


Armor Class 30 (natural armor)
Hit Points 1160 (80d8 + 800)
Speed 400 ft., Fly(hover) 80,000 ft.


STR DEX CON INT WIS CHA
30 (+10) 30 (+10) 30 (+10) 30 (+10) 30 (+10) 30 (+10)

Saving Throws Strength+100, Dexterity +100, Constitution +100,Intelligence +100, Wisdom +100, Charisma +100
Skills All +100
Damage Resistances All
Damage Immunities All nonmagical damage
Senses darkvision 3 miles, passive perception 110
Languages All, Telepathy 525 miles
Challenge 99 (57,000,000,000,000,000,000,000,000,000,000,000,000,000,000 XP)


Legendary resistance (25/Day). If death fails a saving throw he may choose to succeed instead.

Shift shape. Death transforms into any creature or object. His stats are the same in any form except for his actions and legendary actions witch are replaced by the ones of he’s new form.

Super magic weapons. Deaths weapons overcome all damage immunities and resistances of living things. They are also magical for the purpose of overcomeing immunities and resistances of other things.
No one kills death (2/Day). In response to being reduced to half his maximum HP Death regains all his HP.
Made of necrotic. If Death would take necrotic damage he instead gains a number of HP equal to the damage taken. If he would be damaged or killed by a necromancy spell he instead regains a number of HP equal to the level of the spell times 100.
Magic immunity. Death is immune to any spell that arent 10th level or higher. Aura of fear and death. Any creature of Deaths choice within a 200ft. radius sphere originating from Death are frightened of him if he is in his true form (hooded skeleton with a scythe). Any creature of Deaths choice that dies in that area are turned into zombies (Zombie (5e Template)) under his control.

Innate spellcasting. Deaths innate spellcasting ability is wisdom (save DC 53 +45 to hit). He can innately cast the following spells requiring no components:
At will: Counterspell (10 level),Power word kill, Power word blind, Power word stun, Finger of death (9th level), Power word pain
3/Day: Mass power word kill (5e spell)

ACTIONS

Death scythe. Melee Weapon Attack: +55 to hit, reach 10 ft., one target. Hit: 15 (1d10+10) slashing damage plus 505 (50d100) necrotic damage

DIE. The target must succeed on a DC 53 Wisdom save or die.



LEGENDARY ACTIONS


Death can take 25 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Death regains spent legendary actions at the start of his turn.
Death scythe. Death makes one Death scythe attack.
DIE (costs 3 actions). Death uses his DIE action.
BECOME A CRIPPLE (costs 2 actions). Target creature must succeed a DC 53 Wisdom saving throw or loose the ability to move or speak. The creature is effectively unconscius except that it is aware of its surroundings.
Spell (costs 1-25 actions). Death casts a number of spells equal to the number of actions spend.


Death is most commonly seen as a skeleton with a scythe and a black cloak. He might take other forms if he wants to but that is his preffered form. He never does anyting that doesn’t benefit the gods or himself.

gollark: Or just between tracks.
gollark: It was muted possibly.
gollark: *I* can, hold on.
gollark: I am using Opus. 128kbps is "transparent" quality.
gollark: Why?
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