Death's Door (3.5e Spell)
This spell halts a creature on the brink of death. While the spell lasts, the target can survive with up to –20 hit points, instead of the usual –10. If the target of this spell is normally destroyed before this threshold (if they are undead, for example), they gain the ability to survive at negative hit points while the spell is in effect. If cast on a target that is already at negative hit points but that has not died yet, the target immediately stabilizes.
Necromancy | |
Level: | Bnd 1, Sorcerer/wizard 1 |
---|---|
Components: | V, S |
Casting time: | 1 standard action |
Range: | Touch |
Target: | Creature touched |
Duration: | 1 round/level |
Saving Throw: | Will negates (harmless) |
Spell Resistance: | Yes (harmless) |
Death’s door does not heal a creature, so a subject at or below –10 hit points (or below 0 hit points in the case of constructs or undead) when the spell ends dies.
Back to Main Page → 3.5e Homebrew → Complex Special Ability Components → Spells → Sorcerer/Wizard
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.