Dark Hound (5e Creature)

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Dark Hound

Medium monstrosity, unaligned


Armor Class 16 (natural armor)
Hit Points 75 (10d8 + 30)
Speed 30 ft.


STR DEX CON INT WIS CHA
17 (+3) 13 (+1) 16 (+3) 4 (-3) 12 (+1) 6 (-2)

Saving Throws Str +5, Con +5
Senses truesight 60 ft., passive Perception 18
Languages
Challenge 3 (700 XP)


ACTIONS

Action Name. Melee Weapon Attack: +X to hit, reach 5 ft., one target. Hit: X (1dX + X) damtype damage.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.



Exude Darkness. Magical darkness spreads from the mangled fur of the Dark Hound covering it in a shroud of darkness, to fill a 60-foot-radius sphere for the duration. The darkness spreads around corners. A creature with darkvision can't see through this darkness, and both magical and nonmagical light can't illuminate it. Completely covering the source of the darkness with an opaque object, such as a bowl or a helm, blocks the darkness.

Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated.


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