Dark Exchange (5e Spell)

You touch an injured, willing creature, concentrate on the wound as the sinew magically stitches close wounds, graft overs burns and otherwise closes and protects the injured creature. Their hit point maximum is reduced by 1d4, then they regain hit points equal to twice that amount. Hit point maximums reduced in this way are recovered after a long rest.

Dark Exchange
Necromancy cantrip
Casting time: 1 action
Range: Touch
Components: V, S, M (a piece of dried sinew)
Duration: Instantaneous

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