Dark Element (Planar Travel Supplement)

Dark

Dark as an element means that the Planar Form is the embodiment of Darkness, tapping in to the very nature of shadow. Darkness is known for its ability to blind opponents, rendering them unable to hit.

Allied Elements

Water, Chaos, Mechanical

Elemental Effect: Blindness

Blind (chance, rounds): If a natural roll higher than the chance parameter is rolled on an attack with blindness, the target is blind. Blindness lasts as many rounds as the rounds parameter, and causes the target a miss chance of 10 greater than normal. If a target is already blindness, add on the rounds parameter to the current number of rounds they must wait for it to expire.

Abilities

Shade

Name: Shade
Element: Dark
Required Level: 1
Required Abilities: None
Ability Point Cost: 1
Number of Uses
Per Combat:
5
Description: Miss 11, Crit 12, Dmg D4 + 5 + Magic, Blind(20,2)

Shadow

Name: Shadow
Element: Dark
Required Level: 2
Required Abilities: Shade
Ability Point Cost: 4
Number of Uses
Per Combat:
5
Description: Miss 11, Crit 12, Dmg D4 + 9 + Magic, Blind(18,2)

NightFall

Name: NightFall
Element: Dark
Required Level: 3
Required Abilities: Shadow
Ability Point Cost: 8
Number of Uses
Per Combat:
5
Description: Miss 11, Crit 12, Dmg D4 + 14 + Magic, Blind(16,3)

Dark Wave

Name: Dark Wave
Element: Dark
Required Level: 5
Required Abilities: Nightfall
Ability Point Cost: 18
Number of Uses
Per Combat:
5
Description: Miss 11, Crit 12, Dmg D4 + 24 + Magic, Blind(14,3)

Dark Beam

Name: Dark Beam
Element: Dark
Required Level: 10
Required Abilities: Dark Wave
Ability Point Cost: 43
Number of Uses
Per Combat:
5
Description: Miss 9, Crit 10, Dmg D4 + 47 + Magic, Blind(10,4)

Dark Mastery

Name: Dark Mastery
Element: Dark
Required Level: 3 for Dark Mastery I, 4 for Dark Mastery II, etc.
Required Abilities: None
Ability Point Cost: 5 for Dark Mastery I, 10 for Dark Mastery II, etc.
Number of Uses
Per Combat:
Innate
Description: For each level of this ability, the chance to blind with a dark skill increases by 1. Blindness lasts 1 extra round per level (if there was no chance, this becomes 1 round). Dark skills do 1 extra damage per level.



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