Dark Element (Planar Travel Supplement)
Dark
Dark as an element means that the Planar Form is the embodiment of Darkness, tapping in to the very nature of shadow. Darkness is known for its ability to blind opponents, rendering them unable to hit.
Allied Elements
Water, Chaos, Mechanical
Elemental Effect: Blindness
Blind (chance, rounds): If a natural roll higher than the chance parameter is rolled on an attack with blindness, the target is blind. Blindness lasts as many rounds as the rounds parameter, and causes the target a miss chance of 10 greater than normal. If a target is already blindness, add on the rounds parameter to the current number of rounds they must wait for it to expire.
Abilities
Shade
Name: | Shade |
---|---|
Element: | Dark |
Required Level: | 1 |
Required Abilities: | None |
Ability Point Cost: | 1 |
Number of Uses Per Combat: |
5 |
Description: | Miss 11, Crit 12, Dmg D4 + 5 + Magic, Blind(20,2) |
Shadow
Name: | Shadow |
---|---|
Element: | Dark |
Required Level: | 2 |
Required Abilities: | Shade |
Ability Point Cost: | 4 |
Number of Uses Per Combat: |
5 |
Description: | Miss 11, Crit 12, Dmg D4 + 9 + Magic, Blind(18,2) |
NightFall
Name: | NightFall |
---|---|
Element: | Dark |
Required Level: | 3 |
Required Abilities: | Shadow |
Ability Point Cost: | 8 |
Number of Uses Per Combat: |
5 |
Description: | Miss 11, Crit 12, Dmg D4 + 14 + Magic, Blind(16,3) |
Dark Wave
Name: | Dark Wave |
---|---|
Element: | Dark |
Required Level: | 5 |
Required Abilities: | Nightfall |
Ability Point Cost: | 18 |
Number of Uses Per Combat: |
5 |
Description: | Miss 11, Crit 12, Dmg D4 + 24 + Magic, Blind(14,3) |
Dark Beam
Name: | Dark Beam |
---|---|
Element: | Dark |
Required Level: | 10 |
Required Abilities: | Dark Wave |
Ability Point Cost: | 43 |
Number of Uses Per Combat: |
5 |
Description: | Miss 9, Crit 10, Dmg D4 + 47 + Magic, Blind(10,4) |
Dark Mastery
Name: | Dark Mastery |
---|---|
Element: | Dark |
Required Level: | 3 for Dark Mastery I, 4 for Dark Mastery II, etc. |
Required Abilities: | None |
Ability Point Cost: | 5 for Dark Mastery I, 10 for Dark Mastery II, etc. |
Number of Uses Per Combat: |
Innate |
Description: | For each level of this ability, the chance to blind with a dark skill increases by 1. Blindness lasts 1 extra round per level (if there was no chance, this becomes 1 round). Dark skills do 1 extra damage per level. |
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gollark: *Technically*, that's not wrong.
gollark: Climate change will cause mass migration and sea level rising and things eventually. Those are bad.
gollark: Apparently in a few billion years various feedback loops and an increasingly warm sun will cause the oceans to boil, and a few billion after that the Sun will swell into a red giant and destroy anything remaining.
gollark: At worst it would probably severely damage it.
gollark: A giant space rock would be very hard-pressed to destroy the Earth.
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