Dance Fighter (5e Class)
Dance Fighter
<!-Introduction Leader->
Creating a Dance Fighter
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- Quick Build
You can make a Dance Fighter quickly by following these suggestions. First, Dexterity should be your highest ability score, followed by Charisma.
Class Features
As a Dance Fighter you gain the following class features.
- Hit Points
Hit Dice: 1d8 per Dance Fighter level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Dance Fighter level after 1st
- Proficiencies
Armor: None
Weapons: Finesse Weapons
Tools: None
Saving Throws: Dexterity and Charisma
Skills: choose three from Acrobatics, Deception, intimidation, Perception, Performance, Persuasion, and Sleight of hand
- Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- (a) a rapier or (b) Two Daggers
- 10 Darts
- If you are using starting wealth, you have 7d4 x 10 in funds.
Level | Proficiency Bonus | Features | Martial Arts | Unarmored Movement | Fluid Motion Known |
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1st | +2 | Dance Pattern, Unarmored Defense, Martial Arts | 1d4 | - | - |
2nd | +2 | Unarmored Movement | 1d4 | +10 ft | - |
3rd | +2 | Fluid Motions, Expertise | 1d4 | +10 ft | 1 |
4th | +2 | Ability Score Improvement, [[#|]] | 1d4 | +10 ft | 1 |
5th | +3 | Legs like these | 1d6 | +10 ft | 1 |
6th | +3 | [[#|]] | 1d6 | +15 ft | 1 |
7th | +3 | Tempo, Extra Reaction, Evasion | 1d6 | +15 ft | 2 |
8th | +3 | Ability Score Improvement, Expertise | 1d6 | +15 ft | 2 |
9th | +4 | [[#|]] | 1d6 | +15 ft | 2 |
10th | +4 | Leaps and Bounds | 1d6 | +20 ft | 2 |
11th | +4 | [[#|]] | 1d8 | +20 ft | 3 |
12th | +4 | Ability Score Improvement, Dance from Day to night | 1d8 | +20 ft | 3 |
13th | +5 | [[#|]] | 1d8 | +20 ft | 3 |
14th | +5 | Extra Reaction | 1d8 | +25 ft | 3 |
15th | +5 | [[#|]] | 1d8 | +25 ft | 4 |
16th | +5 | Ability Score Improvement, [[#|]] | 1d8 | +25 ft | 4 |
17th | +6 | [[#|]] | 1d10 | +25 ft | 4 |
18th | +6 | Elusive | 1d10 | +30 ft | 4 |
19th | +6 | Ability Score Improvement, [[#|]] | 1d10 | +30 ft | 5 |
20th | +6 | [[#|]] | 1d10 | +30 ft | 5 |
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Ability Score Improvement
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
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Spell List
You know all of the spells on the basic spell list and additional spells based on your subclass.
- 1st Level
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- 2nd Level
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- 3rd Level
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- 4th Level
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- 5th Level
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Multiclassing
Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:
Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:
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