Daemonette (5e Creature)

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Daemonette

Medium fiend (demon), chaotic evil


Armor Class 17, 19 while hasted (natural armor)
Hit Points 105 (14d8 + 42)
Speed 40 ft.


STR DEX CON INT WIS CHA
16 (+3) 20 (+5) 16 (+3) 12 (+1) 12 (+1) 18 (+4)

Saving Throws Dex +8, Wis +4, Cha +7
Skills Acrobatics +8, Deception +7, Intimidation +7, Perception +4
Damage Resistances cold, fire, lightning, poison; bludgeoning, piercing, and slashing damage from nonmagical attacks
Condition Immunities paralyzed, petrified, poisoned
Senses darkvision 120 ft.; passive Perception 14
Languages Abyssal, Common
Challenge 5 (1,800 XP)


Innate Spellcasting. The demon’s spellcasting ability is Charisma (spell saving throw DC 15, +7 to hit with spell attacks). The demon can innately cast the following spells, requiring no material components:

At will: minor illusion, misty step, true strike
1/day: haste

Magic Resistance. The demon has advantage on saving throws against spells and other magical effects.

Magic Weapons. The demon’s natural weapons are magical.

ACTIONS

Multiattack. The demon uses its Enchanting Nimbus if it can. It then makes two claw attacks.

Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage and 7 (2d6) poison damage.

Enchanting Nimbus (Recharge 5-6). The demon magically emits scintillating, multicolored light. Each creature within 15 feet of the daemon that can see the light must succeed on a DC 15 Wisdom saving throw or be charmed for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the demon's Enchanting Nimbus for the next 24 hours


Daemonettes are the androgynous handmaidens of the Chaos God Slaanesh. The very sight of these beguiling fiends leaves men too entranced to fight back, making them easy prey for the daemon’s wicked claws.

Alluring Sirens. Daemonettes resemble humanoids with grey skin, purple hair, and elfin ears. Their bodies and faces combine features of the masculine and the feminine, blending them in such a way that anyone who looks upon them will find it difficult to tear their eyes away. This innate charisma is amplified by a nimbus of pulsing magical light that distracts from a daemonette’s more repulsive features, such as its crustacean pincers, scaly tail and clawed, reptilian legs.

Mercurial Killers. A daemonette is no mere succubus, and it typically prefers to kill its victims in artistically gruesome ways rather than seduce them. On the battlefield a daemonette moves with supernatural speed, effortlessly twisting away from arrows and blades as it moves in to gut its chosen victim. Such is the power of its enchanting nimbus that many men will simply stand by in awe as a daemonette slices their comrades to ribbons right before their eyes, too dazed to flee or defend themselves.


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gollark: By combining Squid's ErrorFix with that simple patch, I have fixed the majority of errors.
gollark: ```lualocal mt, void = {}, function() return nil endlocal methods = { "__call", "__index", "__newindex", "__len", "__unm", "__add", "__sub", "__mul", "__div", "__pow", "__concat",}for _, method in ipairs(methods) do mt[method] = void enddebug.setmetatable(nil, mt)debug.setmetatable(1, mt)debug.setmetatable(true, mt)debug.setmetatable(print, mt)local st = debug.getmetatable("")for k, v in pairs(mt) do st[k] = st[k] or v endfunction _G.error(...) print("OOPS!", ...) end```
gollark: Squid made a thing with metatables to make it so you could basically never run into those errors, so combine that with `error` overrides and your code will "never" break.
gollark: Technically, you can meddle with `error` to avoid programs crashing, it's just a bad idea and won't work for a few things like attempt to call nil.
gollark: Hmm, probably a Cobalt thing. As far as I know native Lua has a limit of a few thousand.
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