D-I-S-C-O (JJBA Supplement)

D-I-S-C-O

Medium humanoid (Human), lawful neutral


Armor Class 17
Hit Points 127 (15d8 + 60)
Speed 30 ft.


STR DEX CON INT WIS CHA
18 (+4) 25 (+7) 18 (+4) 16 (+3) 18 (+4) 15 (+2)

Saving Throws Dex +12, Cha +7
Skills Acrobatics +12, Athletics +9, Deception +7, Intimidation +7, Investigation +8, Insight +9, Medicine +9, Nature +8, Perception +9, Performance +7, Sleight of Hand +12, Stealth +12, Survival +9
Senses passive Perception 19
Languages English
Challenge 15 (13,000 XP)


Stand Proud Focus. D-I-S-C-O takes 3 less damage from non magical piercing, slashing, and bludgeoning damage. They also gain advantage on saving throws against being Charmed, Frightened, and Paralyzed.

Exchange Blows. When D-I-S-C-O takes damage from a hostile creature or as a bonus action, they make a DC 11 Constitution saving throw. On a success, they or their Stand can make 1 additional melee attack on each of their turns. They can only have up to 5 "Exchange Blows Stacks" at once. Using extra attacks during your turn does not consume the stacks. They may spend 1 stack to make a melee attack against creature without using a reaction. All stacks are lost once initiative ends.

Exploit the Armor. When D-I-S-C-O successfully hits a creature with a melee attack, their melee attack rolls gain a +1 bonus against the target for 24 hours. This can stack up to +5.

Chocolate D-I-S-C-O. D-I-S-C-O has a 40 ft. square with the middle of an edge 5 ft. from him that stays in that relation to him no matter how he moves. Additionally, D-I-S-C-O has 3 bonus actions and reactions.

Spirit Points. D-I-S-C-O has 14 Spirit Points which he can expend. All spirit points are regained at the end of a long rest.

ACTIONS

Unarmed Strike. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 9 (1d4 + 7) bludgeoning damage.

Teleportation. As a bonus action, one object or creature within the area effected by Chocolate D-I-S-C-O is teleported to another area within Chocolate D-I-S-C-O. If it would appear above a creature's space, that creature must make a DC 14 Dexterity saving throw or take 7 (2d6) bludgeoning or piercing damage, depending on the object, in addition to any secondary effects that the object may have.

Manipulation. One weapon that is not being held or worn by a creature that is in Chocolate D-I-S-C-O's range is controlled as per the Spiritual Weapon spell as long as it stays inside the grid.

REACTIONS

Redirect. When a ranged attack is made against D-I-S-C-O that passes over the grid created by Chocolate D-I-S-C-O, D-I-S-C-O teleports the incoming projectile to a different square in the grid. The projectile keeps its incoming speed and direction. This can cause the attack to miss, or potentially hit another creature. If it would be aimed to hit a creature, D-I-S-C-O may double or halve its damage, and rolls with his own Dexterity modifier.

[Source]

Back to Main Page 5e Homebrew Campaign Settings JoJo's Bizarre Adventure World Bestiary (JJBA Setting)

This page may resemble content endorsed by, sponsored by, and/or affiliated with the JoJo's Bizarre Adventure franchise, and/or include content directly affiliated with and/or owned by Hirohiko Araki. D&D Wiki neither claims nor implies any rights to JoJo's Bizarre Adventure copyrights, trademarks, or logos, nor any owned by Hirohiko Araki. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
gollark: How do raiding or at least griefing/stealing-allowed servers actually work in practice, though? In my experience defense is way harder than attack, and the only reason my stuff remains mostly safe is that I play on places with claims.
gollark: Clearly you should have had FOUR turtle pairs!
gollark: That's pretty cool, how'd the chunkloading work?
gollark: Sounds kind of entitled.
gollark: If you have access to automatable ender chests, though, you could do a similar thing for at least your most valuable items.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.