Cure Disease (3.5e Feat)

This material is published under the OGL

Cure Disease [Psychic]

3e Summary::You can use the Psychic Healing skill to cure diseases.
Prerequisite: Psychic Ability, Psychometabolism, 5 or more ranks in the Psychic Healing skill
Benefit: You can psychically remove diseases affecting living creatures (including yourself). This requires a Psychic Healing skill check with a DC of the disease’s save DC. On a successful check, you eliminate the disease, preventing it from doing any further damage to the target, although any damage already done remains and must be healed.

Strain: 5.



Back to Main Page 3.5e Homebrew Rules Psychic Powers Psychic Feats Feat Descriptions

Open Game Content (place problems on the discussion page).
This is Open Game Content from Advanced Player's Manual. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains OGC from Advanced Player's Manual material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
gollark: Just make 500 accounts.
gollark: What does rednet.lookup have to do with anything?
gollark: Kind of? It's mostly the same stuff I already heard when talking to other people about it.
gollark: Working and communicating with each other, I mean.
gollark: In the A, B and C example, I'd want servers B and C to continue working even if A fails.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.