Cu Sidhe (5e Creature)

Cu Sidhe

Medium fey (sidhe), any non-chaotic alignment


Armor Class 13
Hit Points 22 (4d8 + 4)
Speed 30 ft.


STR DEX CON INT WIS CHA
14 (+2) 13 (+1) 12 (+1) 10 (+0) 13 (+1) 14 (+2)

Skills Athletics +4, Perception +3
Senses passive Perception 13
Languages Common, Sylvan
Challenge 1 (200 XP)


False Appearance. While the sidhe remains on all four, it is indistinguishable from a large, ordinary dog.

Glamorous Defense. While the sidhe is not incapacitated and wearing no armor, its AC includes its Charisma modifier.

Keen Smell. The sidhe has advantage on Wisdom (Perception) checks that rely on smell.

Little Bit Beastly. The sidhe is considered both a beast and a fey for any effect relating to its type.

ACTIONS

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 12 Strength saving throw or be knocked prone.


Like their distant relatives, cu sidhes have adopted well in the Material Planes, disguising as an ordinary dog in order to blend in humanoid society. As are many creatures petted and domesticated by humanoids, especially humans, cu sidhes sometimes struggle to maintain their fey nature, but a large slice of juicy steak always render them into a sweet little puppy.


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gollark: Yes, but only by destroying it.
gollark: Haskell fixes literally everything which could ever break.
gollark: * haskell
gollark: Oh, meditation.
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