Cronak, The Dragon of Time (5e Creature)

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dragon, true neutral


Armor Class 40
Hit Points {{{hp}}}
Speed 50ft, Fly 1000ft, Swim 50ft


STR DEX CON INT WIS CHA
30 (+10) 30 (+10) 30 (+10) 30 (+10) 30 (+10) 30 (+10)

Saving Throws All + 40
Skills All + 40
Senses Truesight 500ft, passive Perception 50
Languages All
Challenge 60 ( XP)


Shapechange Through a minute of concentration, Cronak shifts his true nature, hides his immense power, and changes his appearance. Cronak then takes on the form of any creature, except his mental prowess, and proficiencies remain the same. After shifting, Cronak Is indistinguishable from a regular creature of the type he has become. He may not use any of the creatures legendary actions or resistances, instead keeping his own. Cronak retains his traits and abilities, however they may only be used if the new body may accommodate that. For instance, he may still counterspell as a reaction but cannot use the buffeting wings or tail sweep legendary actions.

Erase. When cronak slays a creature, they are erased from the timeline. They are treated as if they never existed and do not continue onto an afterlife. Even Wish or Divine intervention does not prevent this.

Timeless. Cronak is immune to both natural and magical ageing and is completely immune to time-warping effects such as haste, slow, or even time stop, unless he wishes to be affected.

All-knowing. Cronak is proficient in all Skills, Saves, and Tools and knows all Languages. Due to spending time exploring the timeline, Cronak is also proficient in any future developments even if they would not currently exist. Due to extensive knowledge of timelines, Cronak also knows if a creature was to lie.

Magical Nullification. Cronak has advantage on saves against spells and other magical effects and is unaffected by spells of 4th level or lower unless he wishes to be.

Time Warper. Cronak is immune to critical hits and has advantage on all attacks.

Time Lord. Cronak is permanently under the effect of the Foresight spell. This cannot be dispelled by any means.

Time Wanderer. Even while asleep, Cronak explores timelines, leaving him perfectly aware at all times of the day and as such may never be surprised.

Decay of the ages All necrotic damage dealt by Cronak may not be reduced, nullified, or absorbed in any way. Additionally, the Exhaustion suffered by his breath weapon ignores immunity to exhaustion.

Being of True Magic No spell cast by Cronak requires components

Shift Timeline By spending an hour in deep meditation, Cronak enters the timeline, emerging at any point in time he desires.

Legendary Resistance (5/day). Cronak may choose to succeed on a failed save

ACTIONS

Multiattack. Cronak makes one Ageing Bite, Tormenting Claw and Tail Slam attack, followed by a use of Ageing Breath.

Ageing Bite. Melee Attack: +40 to hit, reach 30 ft., one target. Hit: 65 (10d10 + 10) piercing damage plus 55 (10d10) necrotic damage as they are affected by rapid ageing.

Tormenting Claw. Melee Attack: +40 to hit, reach 45 ft., one target. Hit: 35 (10d6 + 10) slashing damage plus 30 (10d6) psychic damage as knowledge of the ages seeps into their psyche.

Tail slam. Melee Attack: +40 to hit, reach 180 ft., one target. Hit: 50 (10d8 + 10) bludgeoning damage plus 45 (10d8) force damage as the weight of time falls upon them.

Ageing Breath. 600ft cone. Each creature held within must pass a DC 30 CON save or suffer 1d4 levels of exhaustion along with 275 (50d10) necrotic damage as they are aged rapidly. On a success, a target suffers no levels of exhaustion and only half of the necrotic damage

REACTIONS

Trip. Melee Attack, when a target moves within your reach: +40 to hit, reach 180 ft., one target. Target makes a DC 30 DEX save vs 1/2 or take 27 (5d8+10) bludgeoning plus 22 (5d8) force dmg. On a failed save, they are also knocked prone

Counterspell Cronak Casts Counterspell at 9th Level.

LEGENDARY ACTIONS

The can take 5 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn. Tail Sweep (1 Legendary action) Everything within a 180ft cone makes a DC 30 DEX save vs 1/2 or take 27 (5d8+10) bludgeoning plus 22 (5d8) force dmg. On a failed save, they are also knocked prone.

Spellcaster (Variable) using 1 Legendary action, Cronak casts any spell from 1st - 4th Level. using 2 Legendary action, Cronak casts any spell from 5th - 6th Level. using 3 Legendary actions, Cronak casts any spell from 7th - 8th Level.

Buffeting wings (1 Legendary Action) Everything within 100ft makes a DC 30 STR save vs 1/2 or takes 65 (10d12) force dmg. On a failed save, they are also pushed back 100ft. If a pushed target were to collide with an object, treat it as if they had fallen the same distance. If a pushed creature collides with a creature, treat it as if they had fallen that distance but the damage is evenly split between the two creatures.

All-Seeing Eye (2 Legendary actions) Through Knowledge of past, present, and future of all nearby beings, Cronak knows the location of every creature within 1000ft, even if they are on another plane of existence such as the astral plane.

Slow Time (4 Legendary Actions) Cronak Casts Slow at Level 9.

Accelerate Time (4 Legendary Actions) Cronak Casts Haste at Level 9.

To Ashes (5 Legendary Actions) Cronak Casts Time Ravage.


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