Crimson Enhancement (5e Spell)

You coat your weapon in blood, black runes coagulating on its surface, taking 1d4 slashing damage as you do so. While this effect persists, each attack made with the affected weapon deals an extra 1d6 necrotic damage.

Crimson Enhancement
1st-level Necromancy
Casting time: 1 Action
Range: Self
Components: M,S
Duration: Concentration, up to 1 hour

At Higher Levels. When you cast this spell using a spell slot of 2 or higher, you take an additional 1d4 damage and deal an additional 1d6 necrotic damage per spell level above 1st.

Should you have taken the "Blood Magic" feat, you may learn this spell at your DM's discretion.


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