Cora (3.5e Campaign Setting)

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Rating: 4 / 5
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The World of Cora

Cora, once the creator god of a host of beings, is now dead, and her body broken into pieces. These pieces drift through the cosmos, giving life to all sorts of magical and fantastical beings. You find yourself amidst the conflicts of deities, cults, and churches who hold obscure views and threaten to destroy the very planes themselves. The crystalforged are marching once again, and the limits of their destructive capabilities know no bounds. Rumors that precious stones dug from the earth hold immense powers, those unlike anything the world has seen before, float from tavern to tavern; while the Underworld seems poised to wreak havoc upon Cora. Maybe these rumors hold some worth, maybe it is the key to stopping them? - Adventure awaits you in the World of Cora.


Player Info

Character Creation
Start making a character for the World of Cora.
Races
The races found in the world of Cora.
Classes
A list of classes available to players.
Feats, Flaws & Traits
Expanded list of feats, flaws, and traits available.
Gear and Equipment
All the miscellaneous stuff you'll ever need.
  • Mundane Gear
  • Magic Items
    • Specific Weapons
    • Specific Armor and Shields
    • Wondrous Items
Magic
Magic in the world of Cora.

World Reference

History
How Cora came to be.
Geography of the World
Places and locations of interest in the world of Cora.
Deities
The Corean Pantheon, and religion
Cosmology and the Planes
The layout of the cosmos.
Organizations
The organizations of people in Cora.

DM Info

About
What the setting is all about, and why I made it.
Running
Basics on how to run a game with this setting.
Bestiary and Monster Races
The vile beasts, horrid creatures, and savage species.
Adventures and Quests
Things to do in Cora.
NPCs, Minions, and Notables
All the people your players may see, talk to, or kill.
  • Potential BBEGs
  • Potential BBGGs
  • Movers and Shakers
  • Notable People
  • Generic NPCs



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