Continuous Cure Wounds (3.5e Spell)

When laying your hand upon a living creature, you channel positive energy that cures 1d8+1 points of damage every round for a number of rounds equal to your caster level (max 10).

Continuous Cure Wounds
Conjuration (Healing)
Level: Cleric 5
Components: V, S
Casting time: 1 Standard action
Range: Touch
Target: Subject touched
Duration: See text
Saving Throw: Will half (harmless); see text
Spell Resistance: Yes (harmless); see text

Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage.



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