Consumptive Malice (5e Spell)
Upon completion of this spell, you reduce your hit point maximum by 30 until you complete a long rest and create a dread wind within a 100-foot radius sphere centered on a point that you can see that is in range. Every creature within this radius must make a Constitution saving throw or take 10d10+20 necrotic damage, or half as much damage on a successful saving throw. Celestials and fiends within this area are immune to this damage. Any Medium or Large creature killed by this damage rises as a zombie with temporary hit points equal to your total level. These zombies are hostile to all creatures that are not also zombies. Additionally, these zombies are marked with a curse that causes any Medium or Large creature that they kill to also be raised as a zombie that also bears the curse.
9th-level Necromancy | |
Casting time: | 1 hour |
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Range: | 800 feet |
Components: | V, S, M (A tooth from a wight, a boar's hoof, a slab of beef infected with mad cow, and a smoky quartz crystal worth at least 5,000 GP which the spell consumes) |
Duration: | instantaneous |
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