Conjure Skeletons (5e Spell)
You call forth a group of skeletons. 4 Skeletons appear in an unoccupied area of your choosing, within range. The Skeletons disappear when they drop to 0 hit points or when the spell ends. The Skeletons are friendly to you and your companions for the duration. Roll initiative for the Skeletons as a group, which has its own turns. They obey any verbal commands that you issue to them (no action required by you).
5th-level conjuration | |
Casting time: | 1 minute |
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Range: | 90 ft. |
Components: | V, S, M (an object with a connection to The Dream) |
Duration: | Concentration, up to 1 hour |
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, The number of skeletons increases by 2 for each slot level above 5th.
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