Cone of Elemental Chaos (3.5e Spell)

Once cast, roll 1d6. Based on the results a different element of damage is done as well as which save is applied. Each save is for associated effect of element. All elements do 1d6/class level damage of that element.

Cone of Elemental Chaos
Evocation
Level: Sor/Wiz 7
Components: V,S
Casting time: full round action
Range: Medium (100ft. + 10ft/lvl)
Target, or Effect: 100ft cone
Duration: See text otherwise 1 round
Saving Throw: Multiple, see text
Spell Resistance: no

Roll results:

  1. Cold/ Fort (Frozen for 1d4 rounds, Save negates)
  2. Fire/ Relf (Save= Half damage)
  3. Acid/ Relf (Cling damage -1d6/round till gone, Save negates)
  4. Electric/ Fort (Stun for 1d8 rounds, save Negates)
  5. Sonic/ Will (Deafened, Save Negates)
  6. Force/ Will( save= half damage)



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