Cone of Elemental Chaos (3.5e Spell)
Once cast, roll 1d6. Based on the results a different element of damage is done as well as which save is applied. Each save is for associated effect of element. All elements do 1d6/class level damage of that element.
Evocation | |
Level: | Sor/Wiz 7 |
---|---|
Components: | V,S |
Casting time: | full round action |
Range: | Medium (100ft. + 10ft/lvl) |
Target, or Effect: | 100ft cone |
Duration: | See text otherwise 1 round |
Saving Throw: | Multiple, see text |
Spell Resistance: | no |
Roll results:
- Cold/ Fort (Frozen for 1d4 rounds, Save negates)
- Fire/ Relf (Save= Half damage)
- Acid/ Relf (Cling damage -1d6/round till gone, Save negates)
- Electric/ Fort (Stun for 1d8 rounds, save Negates)
- Sonic/ Will (Deafened, Save Negates)
- Force/ Will( save= half damage)
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