Con Artist (3.5e Class)

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Con Artist

Also known as a Confidence Man, the Con Artist is good at taking things and getting away. Each Con Artist has his own way of getting away that he prefers, but all do it well. Some can even take your weapon away without you even knowing. One second you have it and then it`s gone, out of sight, and out of your hands.

Making a Con Artist

.

Abilities: Charisma is the key ability for a Con Artist. Dexterity is also important for skills and armor class.

Table: The Con Artist
Hit Die: d6
Level Base
Attack Bonus
Fort
Save
Ref
Save
Will
Save
Special Spells per Day
0th1st2nd3rd4th5th6th
1st+0+0+2+2Adaptability, Sneak Attack 1d62
2nd+1+0+3+330
3rd+2+1+3+3Hidden Pocket 5 lbs31
4th+3+1+4+4Quickdraw, Sneak Attack 2d6320
5th+3+1+4+4Improved Disarm, Con Artistry +2331
6th+4+2+5+5Hidden Pocket 10 lbs332
7th+5+2+5+5Pocketing3320
8th+6/+1+2+6+6Sneak Attack 3d63331
9th+6/+1+3+6+6Hidden Pocket 15 lbs3332
10th+7/+2+3+7+7Con Artistry +433320
11th+8/+3+3+7+7Intellegint Disarm33331
12th+9/+4+4+8+8Hidden Pocket 20 lbs, Sneak Attack 4d633332
13th+9/+4+4+8+8Disarm Mastery333320
14th+10/+5+4+9+9433331
15th+11/+6/+1+5+9+9Hidden Pocket 25 lbs, Con Artistry +6443332
16th+12/+7/+2+5+10+10Sneak Attack 5d64443320
17th+12/+7/+2+5+10+104444331
18th+13/+8/+3+6+11+11Hidden Pocket 30 lbs4444432
19th+14/+9/+4+6+11+114444443
20th+15/+10/+5+6+12+12Skill Mastery, Sneak Attack 6d64444444

Class Skills (6 + Int modifier per level; ×4 at 1st level)
Appraise, Bluff, Concentration, Craft, Diplomacy, Disguise, Forgery, Gather Information, Hide, Knowledge (Local), Knowledge (History), Knowledge (Arcana), Listen, Perform, Profession, Search, Sense Motive, Sleight of Hand, Spell Craft, Spot.

Class Features

. All of the following are class features of the con artist.

Spells: The con artist casts spells spontaneously like a sorcerer. He uses his Charisma to determine how powerful his spells are. A Con Artist can only choose spells from the Enchantment, Transmutation, and Illusion Schools.

0

1st

2nd

3rd

4th

5th

6th

7th

8th

9th

Table: Spells Known
LevelSpells Known
01st2nd3rd4th5th6th
1st4
2nd52
3rd63
4th632
5th643
6th643
7th6442
8th6443
9th6443
10th64442
11th64443
12th64443
13th644442
14th644443
15th644443
16th6544442
17th6554443
18th6555443
19th6555544
20th6555554

Adaptability: At first level a con artist gets the choice of extra class skills equal to his Intelligence Modifier, because no two con artists are alike. Con Artists can only choose from the following list: Balance, Climb, Escape Artist, Jump, Move Silently, Open Lock, Speak Language, Swim, Tumble, Use Rope.

Hidden Pocket: At third level the con artist can focus his arcane energy and create a small portal. The portal is a black void that is located anywhere on the torso. The void appears at will, and less then an inch from the con artists body. It can hold only one item of 5 pounds or less (this increases 5 lbs every 3 levels after the first to a maximum of 30 lbs). When an object is stored in the Hidden Pocket its weight is reduced to half of its original weight. It is treated as an extra pocket on the con artist. It can function as a place to store something or a place to hide things.

Con Artistry: At 5th level a con artist receives a +2 bonus to his Bluff and Sleight of Hand checks. This bonus increases to +4 at 10th and +6 at 15th level.

Pocketing: At 7th level a con artist may put an item in his Hidden Pocket as a free action.

Intelligent Disarm: At 11th level a con artist knows how to take things well. A con artist can trade his Intelligence bonus for his Strength bonus on the attack roll for a disarm attempt only.

Disarm Mastery: At 13th level a con artist becomes adept in disarming using light weapons and no longer suffers the -4 for it.

Skill Mastery: At 20th level a con artist can take 10, even while under stress, to his Bluff and Sleight of Hand checks.

Ex-Con Artist

.

Con Artist Starting Package

Weapons: .

Skill Selection: Pick a number of skills equal to 4 + Int modifier.

SkillRanksAbilityArmor
Check
Penalty

Feat: .

Bonus Feats: .

Gear: .

Gold: .

Playing a Con Artist

Religion: .

Other Classes: .

Combat: .

Advancement: .

Con Artists in the World

—,


Daily Life: .

Notables: .

Organizations: .

NPC Reactions: .

Con Artist Lore

Characters with ranks in can research to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

DCResult
5.
10.
15.
20.

Con Artists in the Game


Adaptation: .

Sample Encounter: .

EL : .


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