< Companion Characters (5e Other)

Companion Characters (5e Other)/Half-Elf Mystic

Half-Elf Mystic

Use a half-elf mystic to fulfill a "controller" role. This companion can apply detrimental effects to foes and alter the battlefield. In addition, a mystic can cast some important non-combat spells that might otherwise be missing from the party.

Class Features

Hit Dice: 1d6 per Half-Elf Mystic level

Saving Throws: Wisdom
Skills: Arcana, one skill known by another PC, and one skill not known by another PC

A companion character has the following equipment, and is proficient with the same.

  • a quarterstaff
  • an orb

Table: The Half-Elf Mystic

LevelProficiency
Bonus
Hit PointsFeatures—Spell Slots per Spell Level—
1st2nd3rd4th5th6th7th8th9th
1st+26Strength 8, Dexterity 14, Constitution 10, Wisdom 13, Intelligence 15, Charisma 16
Melee Attack +1; Hit 2 (1d6 -1) bludgeoning damage
Spell Attack +5; Spell DC 13
Half-Elf Traits
Spellcasting
2
2nd+210Disturb Space3
3rd+21442
4th+218Strength 8, Dexterity 15, Constitution 10, Wisdom 13, Intelligence 15, Charisma 17
Melee Attack +1; Hit 2 (1d6 -1) bludgeoning damage
Spell Attack +5; Spell DC 13
43
5th+322432
6th+326Disturb Space (2)433
7th+3304331
8th+334Strength 8, Dexterity 16, Constitution 10, Wisdom 13, Intelligence 15, Charisma 18
Melee Attack +2; Hit 2 (1d6 -1) bludgeoning damage
Spell Attack +7; Spell DC 15
4332
9th+43843331
10th+442Disturb Time (1)43332
11th+446433321
12th+450Strength 8, Dexterity 17, Constitution 10, Wisdom 13, Intelligence 15, Charisma 19
Melee Attack +3; Hit 2 (1d6 -1) bludgeoning damage
Spell Attack +8; Spell DC 16
433321
13th+5544333211
14th+558Disturb Space (3)4333211
15th+56243332111
16th+566Strength 8, Dexterity 18, Constitution 10, Wisdom 13, Intelligence 15, Charisma 20
Melee Attack +4; Hit 2 (1d6 -1) bludgeoning damage
Spell Attack +10; Spell DC 18
43332111
17th+670433321111
18th+674Mystic Insight433331111
19th+678Strength 8, Dexterity 19, Constitution 10, Wisdom 13, Intelligence 16, Charisma 20
Melee Attack +5; Hit 2 (1d6 -1) bludgeoning damage
Spell Attack +11; Spell DC 19
433332111
20th+682Disturb Time (2)433332211

Half-Elf Traits

The half-elf mystic can speak, read, and write Common, Elvish, and one extra language known already by one of the PCs.

Their base walking speed is 30 feet.

They have the darkvision and fey ancestry half-elf traits.

Spellcasting

A mystic wields spell power drawn from a synergy of natural affinity and arcane study. Charisma is the spellcasting ability for a mystic's spells. The spell save DC and spell attack modifier are noted in the Half-Elf Mystic table.

Cantrips

The mystic knows the light and ray of frost spells. At 4th level in this class, the mystic knows the friends spell; and at 10th level in this class, the poison spray spell.

Spell Slots

The half-elf mystic table shows how many spell slots they have to cast their spells of 1st level and higher. To cast one of these mystic spells, they must expend a slot of the spell's level or higher. They regain all expended spell slots when they finish a long rest.

Spells Known of 1st Level and Higher

The spells that the mystic knows are shown in the following table.

Mystic levelSpells Known
1stdetect magic, fog cloud
3rdsee invisibility, web
5thdispel magic, stinking cloud
7tharcane eye, wall of fire
9thtelekinesis, hold monster
11th leveltrue seeing, eyebite
13th levelteleport, forcecage
15th levelantimagic field, incendiary cloud
16th levelgate, prismatic wall
Spellcasting Focus

The mystic can use an orb as a spellcasting focus.

Disturb Space

The mystic can use a bonus action to disturb the space in a 5-foot cube centered on a point they can see within 60 feet. The disturbed space lasts until the start of the mystic's next turn. When a creature moves into disturbed space, the mystic can choose that the creature must stop moving or take 1d8 force damage.

At 6th level in this class, when the mystic uses this feature, they can disturb the space centered on 2 different points, and the damage increases to 2d8 force damage. At 14th level in this class, the mystic can disturb the space centered on 3 different points, and the damage increases to 3d8 force damage.

Disturb Time

Once an initiative order has being determined and the mystic is not surprised, they can choose one creature that they can see within 120. That creature takes a -3 penalty to its initiative. At 20th level in this class, the mystic can so effect 2 creatures, each taking a -5 penalty to its initiative.

Mystic Insight

From 18th level onwards, when the mystic makes a Wisdom (Insight) check to determine the truth of a written or spoken statement, they are considered proficient in the Insight skill and add double their proficiency bonus (instead of their normal proficiency bonus).

gollark: They wouldn't be hashes otherwise.
gollark: You can't undo hashes.
gollark: I await the ensuing chaos.
gollark: Óh well.
gollark: Krist is the new anonymousish messaging platform.
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