Commoner Swarm (5e Creature)

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Commoner Swarm

Huge swarm of 40 Medium Commoners humanoids (human), neutral neutral


Armor Class 10
Hit Points 112 (15d12 + 15)
Speed 50 ft per turn


STR DEX CON INT WIS CHA
15 (+2) 9 (-1) 12 (+1) 8 (-1) 11 (+0) 10 (+0)

Saving Throws str, wis
Skills intimidation
Damage Resistances Thunder
Senses passive Perception 12
Languages


Multiattack A commoner swarm may make 4 attacks per round. These attacks may be any combination of either Torches or Pitchforks.

  • Once the swarm loses half of its hit points it may only make 3 attacks per round.

Trample The commoner swarm does 2d6 damage per turn to any medium or smaller creature it engulfs.

ACTIONS

Pitchforks. Melee Weapon Attack: +1 to hit, reach 10 ft., reach, one target per multiattack. Hit: 7 (2d6) piercing damage.

Torches. When using this feature the swarm has darkvision 30' and can cause 2d6 fire damage to up to an opponent within 5 feet as part of its multiattack. It takes one round to activate this feature.


A commoner swarm is a swarm of commoners.


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gollark: ........
gollark: What do you need 10000 iterations *for*?!
gollark: So basically, the random seed will only be usefully set once, in the last iteration of that løøþ of yours, which is kind of horrible for the server by the way.
gollark: The problem is, *all math.randomseed calls before the last one you do have no effect*.
gollark: Your mildly evil 10000-iteration loop will, so far as I can tell, have basically no effect versus just one run.
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