Common Catfolk Paragon (3.5e Racial Paragon Class)


Common Catfolk Paragon

A female Common Catfolk. Common Catfolk are the most numerous and diverse of the Catfolk race, and therefore are often referred to simply as "Catfolk" in short-hand, making them the major representatives of their race. Unlike their cousins, they easily integrate into civilized society.

The Common Catfolk of Tirr are a cosmopolitan bunch of whimsical, feline-like humanoids who can be found in most cities and countries across the many regions of the world. They often have a lust for travel, and unmatched curiosity, seeking new experiences at every opportunity. While the Common variety of Catfolk shares many of its racial characteristics with the other two catfolk races, the Sarli and Coug'r, they are largely considered the representatives of their race.

Catfolk do often find themselves learning trades and skills in their lives as adventurers, but some choose to hone their natural abilities as a Catfolk, often becoming more like a beast of the wild, and embracing their naturally limber and lithe bodies to great effect.

For more information on the individual characteristics and preferences of Common Catfolk, see the Catfolk page.

Game Rule Information

Abilities: High Dexterity is important to a Common Catfolk to take advantage of natural abilities. Charisma is also useful, as it allows Catfolk to smooth out ripples that might occur with other races and reinforces their naturally cosmopolitan personalities. Wisdom is also useful, as the Catfolk's senses are typically rather excellent, and this attribute augments them.

Race: Common Catfolk

Alignment: Usually chaotic neutral.

Hit Die: d6.

Class Skills

The Common Catfolk paragon's class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Climb (Str), Diplomacy (Cha), Escape Artist (Dex), Hide (Dex), Jump (Str), Knowledge (Local) (Int), Listen (Wis), Move Silently (Dex), Perform (Cha), Search (Int), Sleight of Hand (Dex), Spot (Wis) and Tumble (Dex).

Skill Points: (6 + Int modifier per level, ×4 at 1st level)


Table: The Common Catfolk Paragon
LevelBase
Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special
1st+0+0+2+0Bonus Feat, Low-Light Vision
2nd+1+0+3+0Claws
3rd+2+1+3+1Ability boost (DEX +2), Pounce

Class Features

All of the following are class features of the Common Catfolk paragon class.

Weapon and Armor Proficiency

A Common Catfolk is proficient with all simple, and with light armor and shields (except tower shields).

Bonus Feat (Ex)

A Common Catfolk paragon gains a bonus feat. The character must meet the feat's prerequisites normally.

Low-Light Vision (Ex)

At 1st level, a Common Catfolk paragon can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. He retains the ability to distinguish color and detail under these conditions.

Claws (Ex)

At 2nd level, a Common Catfolk is able to utilize its two claws as a natural weapon, dealing 1d4 piercing and slashing damage on a successful attack.

Ability Boost (Ex)

At 3rd level, a Common Catfolk paragon increases their Dexterity ability score of by 2 points.

Pounce (Ex)

At 3rd level, a Common Catfolk paragon gains the Pounce ability.



Back to Main Page 3.5e Homebrew Classes Racial Paragon Classes
Back to Main Page 3.5e Homebrew Campaign Settings Tirr Campaign Setting

gollark: Humans typically have greater depth than bricks. But I don't have a brick on hand or a ruler to verify.
gollark: You're paying for things *with shifts in your attitudes and perceptions*.
gollark: The fearsome thing about this "attention economy" thing is that you aren't just paying for things by looking at them a bit.
gollark: > Pi’s Attention Marketplace - Bartering Unutilized Attention And TimeAAAAAAAÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆÆAAAAAAAAAAAAÆÆÆÆÆÆÆÆAAÆÆÆAAÆÆÆAAAÆÆAAAÆÆAAAÆÆAAAÆÆAAAÆÆAAÆÆÆAAÆÆAAAÆÆAAAÆAAAÆÆÆAÆÆÆÆÆÆÆÆÆÆÆAAAa
gollark: > First of all, we need to emphasize that the Pi Node software has not been released yet. So this section is offered more as an architectural design and as a request to solicit comments from the technical community. This software will be fully open source and it will also heavily depend on stellar-core which is also open source software, available here. This means that anyone in the community will be able to read, comment and propose improvements on it. Below are the Pi proposed changes to SCP to enable mining by individual devices. !!!
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.