Commander Warbot (5e Creature)

Commander Warbot

Medium construct, unaligned


Armor Class 16 (natural armor)
Hit Points 85 (10d8 + 40)
Speed 30 ft., fly 30 ft.


STR DEX CON INT WIS CHA
10 (+0) 12 (+1) 18 (+4) 20 (+5) 14 (+2) 1 (-5)

Saving Throws Dex +6, Int +10, Wis +7
Damage Resistances lightning
Damage Immunities poison, psychic
Condition Immunities charmed, exhaustion, frightened, poisoned
Senses darkvision 60 ft., passive Perception 16
Languages understands Common and languages of its creator but cannot speak
Challenge 13 (10,000 XP)


Mekhaus Loyalty. The warbot is immune to all effects that assume control over others in any way.

Personal Shield. At the start of fight warbot gains 100 temporary hit points, without any of its damage resistances and immunities.

Leading AI. The warbot is linked to all of his soldiers at the same time, as well as with any other commanders assigned to its operating group and Serl the Linkmaster. While alive, all his soldiers can communicate what they see and think despite physical obstacles between them and act as one in battle. If commander is destroyed, another one connects to unlinked warbots, leading them in place of the former one. This ability has unlimited range, stopped only by crystal spheres and being placed in another plane of existence. Link to Serl is always up.

Eager to Die. Despite ability to lead warbots from safe distance, their AI is programmed to personally participate in any bigger battle or campaign. When commander dies, all his gained knowledge and experience is sent up link, sharing with all other commanders.

ACTIONS

Multiattack. The warbot makes two overload attacks, then it uses its command ally.

Overload. Ranged Spell: Target makes DC 18 intelligence saving throw, taking 16 (2d10+5) psychic damage and 11 (d12+5) lightning damage on failed save, or half as much on a successful one.

REACTIONS

Command ally. Commander chooses any warbot under its command and compells it to immediately take one action of commander's choice.

Warbots are exactly what they are named: bots made for war. Commanders are the most intelligent of creations in army of Aeris Mekhaus. Cunning, swift and precise, these machines excel at leading groups of simple warbots in fight, and their link allows them to share data with others, gaining even more superiority in battle. That being said, they are still devoid of soul, so no creativity can be expected from them, and on great scale of war their tactics are simply not enough, thus their link is connected to Serl the Linkmaster, and through him to Mekhaus for control.

0.00
(0 votes)

Back to Main Page 5e Homebrew 5e Creatures

gollark: I think we actually tested that one random biology lesson with some limewater.
gollark: > rare
gollark: We have more crazy world leaders than they had when it was thought up, yes.
gollark: It breaks down if your precommitment to it isn't very credible, or someone is just crazy.
gollark: If you credibly precommit to nuking whoever nukes *you*, and they know that, then they won't nuke you because they would be nuked.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.