Combo Star (5e Feat)

Combo Star

Prerequisites: Dexterity 13 or higher
Each attack grows in power the more you hit your target. You gain the following benefits:

  • Whenever your score a critical hit with a roll of 20 on the d20, you can perform one additional attack.
  • When you take the Attack action on your turn, if the first attack is a successful one, you can use your reaction to make one additional attack.
  • When you hit a creature with an attack, you can start a combination. If you do so, your next successful attack deal 1d6 additional damage. This increases for each successive hit, increasing to 2d6 additional damage on the third success, 3d6 on the fourth and so on, until you miss an attack. Once you miss an attack, you can't initiate another combo until you complete a short or a long rest.

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gollark: So actually not very clever.
gollark: This is a very clever bluff, and yet so obviously transparent.
gollark: Technically, about negative sixty.
gollark: Yes. Time to make the Macron.
gollark: 20 seconds remain, roughly maybe.
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