College of Healing (5e Subclass)

College of Healing

Bards of the College of Healing have dedicated themselves to healing the ill of body as well as spirit. They sing encouraging melodies to inspire those who hear them to great health. Those who hear their song can be brought back, even from the brink of death itself.

The college’s members can be found wherever the injured have need. They often will wander to the most remote towns and might be the only healer seen there for months.

Bonus Proficiencies

When you join the College of Healing at 3rd level, you gain proficiency with the Medicine and Survival skills. You learn the spare the dying cantrip, and this does not count against the number of cantrips known.

Healing Words

Beginning at level 3, you learn how to use your voice to heal and bolster your friends. As a bonus action, you can expend one or more of your uses of Bardic Inspiration, rolling a Bardic Inspiration die to heal an ally that can hear you. Roll your Bardic Inspiration dice, add your Charisma modifier and your proficiency bonus, and either heal them or give them temporary hit points (your choice). You can choose to roll more Bardic Inspiration die (no action required), and heal them more.

Additional Healing Spells

At 6th level, you learn mass healing word, prayer of healing, and revivify. The spells count as bard spells for you but don’t count against the number of bard spells you know.

Unyielding Watch

Also at 6th level, when you see a creature within 5 feet of you make a death saving throw, you may cast Spare the Dying as a reaction.

Abundant Healing

At 14th level, whenever you would roll any number of dice to heal you can expend one Bardic Inspiration die to automatically roll the maximum amount. For example, if you would roll 3d8 dice to heal, you instead heal 24.

Rejuvenate

Also at 14th level, the healing you do for others aid you as well. Whenever you heal a creature, you gain half of the hit points or temporary hit points they received (rounded down).


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