Cole The Necromancer (5e Creature)
Cole The Necromancer
Medium humanoid (undead), neutral evil Armor Class 31 (Cloaked Adamantine Titanium Armor)
Saving Throws Constitution +12, Intelligence +12, Wisdom +12, Dexterity +12 Spellcasting. Cole The Necromancer is a 20th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 23, +15 to hit with spell attacks). Cole has the following wizard spells prepared: Cantrips (at will): mending, mage hand, ray of frost, shocking grasp Devil's Sight Cole can see normally in darkness, both magical and nonmagical, to a distance of 120 feet. Necrodoom When Cole the Necromancer uses an item or casts a spell to create undead, Cole raises an additional four undead who's CR is 9 or lower, and all undead that Cole raises are permanently under his control. In addition all undead Cole controls have their AC, attack bonus and hit points increased by +7. Boon of Epic Magic. Cole has a single 10th level spell slot. Ring of Stored Magic. Cole has an additional spell slot of each level. Cloaked Adamantine Titanium Armor. When damaged by a critical hit, treat it as if it hit normally, and attacks that target you with disadvantage automatically miss. Ring of Ice. This ring has 10 charges and regains 1d6 + 3 expended charges daily at dawn. The ring allows Cole to cast the following spells. ACTIONSIce Scythe. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 15 (3d10+ 15) slashing damage plus 6 (1d12) cold damage. A creature hit by this scythe has their constitution score reduced by 1d4 until the creature finishes a long rest. If their score reaches zero, they die and become a zombie under Coles permanent control. Siphon. Melee Spell Attack: +14 to hit, reach 5 ft., one target. Hit: 23 (4d8 + 7) necrotic damage. Cole regains an amount of hitpoints equal to the damage dealt. If this kills a creature, he regains twice the hitpoints. Pitch Black. Cole spends a 5th level spell slot, and causes his armor to release masses of hazardous shadow. A massive cloud of magical darkness appears where he stands with a radius of 60 ft. Cole can choose for up to 10 creatures to be able to see through the darkness automatically. As an action while the dark cloud exists, he can cause creatures of his choice inside the cloud to regain 2d12 hitpoints. REACTIONSUndead Parry. If Cole is within 5 ft. of an undead creature he controls, he can use his reaction to instead have the attack target this creature. Wall of Ice.Cole spends a 6th level or higher spell slot to cast Wall of Ice. LEGENDARY ACTIONSThe can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The regains spent legendary actions at the start of its turn. Quicked Undead. Cole summons an undead creature with a CR of 11 or lower, but it only lasts until the end of Cole's next turn. 'Magic Surge.(3 Actions) Roll 1d6-1. Cole regains an amount of spell slots totaling that number. |
Cole's Back Story Cole was once a simple kid living a normal life on the outskirts of the town of Iron fang, but after witnessing his fathers death by the hands of a paladin. He was crushed and enraged so he took it upon himself to continue his fathers study and get revenge on the god who order the paladin to kill Coles father. Through constant trial and error of practicing the dark arts over the years and by meeting a special someone Cole transcends into something greater than a normal lich, far more powerful. Angel's Back Story Angel had a wife called Mia but she passed away shorty from Pneumonia after Cole was born. After the death of Mia, Angel became depressed and started studding dark magic to bring back the soul & body back and heal her sickness. But a villager that was passing by and heard that he's practicing necromancy then ratted out to the paladin's god and was sentenced to death. The day before Cole's 16th birthday a white armored paladin busted through the door and rushed Angel stabbing him with a claymore, ending his life... DM Notes Cole is used for the story of "The Holy War" and is not used in normal game play, for he is not meant to be a BBEG but he can turn into one by the players, you can add him as a king of "Deaths Door" or something else feel free. Cole's personality is that he withholds information to untrustworthy people to inshore that he doesn't get betrayed and he's a great strategist, but he can over strategizes being too prepared. Cole has a wife named Sarah and two kids, now adults. A half-elf girl named Luna and a half-elf boy named Durlan. Cole's father, Angel is an elf and his mother, Mia is a human. Cole has one old friend, named Doitil who is a Dominion Overlord, but Cole fears that he may cross-paths and may not see eye-to-eye, so Cole strategizes a way to bring him to his knees without killing him. |
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