Cold One (5e Creature)
Cold One
Large beast, unaligned Armor Class 16 (natural armor)
Saving Throws Str +6, Dex +4 Blood Frenzy. The cold one has advantage on melee attack rolls against any creature that doesn't have all its hit points. Pack Tactics. The cold one has advantage on an attack roll against a creature if at least one of the cold one's allies is within 5 feet of the creature and the ally isn't incapacitated. ACTIONSMultiattack. The cold one makes three attacks: one with its bite and two with its claws Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) piercing damage. Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
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Cold ones are large predatory lizards who live in jungles naturally. When tamed they are still very vicious and the riders of them, when warm-blooded, will cover themselves in its urine in order to disguise themselves. The urine is so acidic that it slowly numbs their nerves and burns them out. The cold ones are most commonly used by dark elves and lizardfolk as shock cavalry against enemy flanks. |
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