Cold Legion Veteran (5e Creature)
Cold Legion Veteran
Medium elemental, neutral evil Armor Class 13 (hide armor)
Skills — Undying. The cold legion veteran regains 22 hit points at midnight. The cold legion minion dies only if has 0 hit points at midnight and doesn't regenerate. Heat Sensitivity. While within 10 feet of a source of heat (the equivalent of a camp fire or warmer) the cold legion minion has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight. ACTIONSIce Hammer. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) bludgeoning damage. If the target does not move on its following turn, it takes 1d8 cold damage. Exhale the Frost Wind (1/day). Non-cold legion creatures within 5 feet of the veteran take 2 cold damage. Each cold legion minion within 30 feet of the veteran may move 10 feet if its speed is greater than 0.
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The cold legion is an army of dwarf-like creatures that rose from Élivágar – the primordial rivers of ice. They worship Ymir, the first giant, and seek to extinguish all life from cold lands such as polar regions. As such they are only found in such climates. Soldiers in the cold legion are immortal, and those slain rise again by drawing on elemental energy from the icy lands. When the army moves, it unrelentingly destroys all settlements in its path through attrition. The advance of the horde has been halted in the past only through defeating its ranks in a single day, in fearsome battles at great cost of life, and then imprisoning the horde before midnight. A cold legion veteran has grown larger and tougher than the legion minions. They have pale blue skin and piercing blue eyes. They fight with a warhammer of ice which spreads frost against the foes it strikes. They ably command minions across the battlefield. |
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