Clockwork Spider (5e Creature)

Clockwork Spider

Tiny construct, unaligned


Armor Class 14 (natural armour)
Hit Points 5 (2d6)
Speed 15 ft., climb 20 ft.


STR DEX CON INT WIS CHA
8 (-1) 16 (+3) 10 (+0) 4 (-3) 13 (+1) 1 (-5)

Damage Vulnerabilities Lighting damage
Damage Immunities Poison damage
Condition Immunities Poisoned Condition
Senses passive Perception 10
Languages understands the languages of its creator, but can't speak
Challenge 1/4 (50 XP)


Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.


Familiar. The spider can be summoned as a familiar using the find familiar spell.

ACTIONS

Bite. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 1) piercing damage, and the target must make a DC 13 Constitution saving throw, taking 7 (2d4) poison damage on a failed save, or half as much damage on a successful one.


Tiny, fast, strong (for its size) a clockwork spider is a must-have for any engineer worth his or her salt. From walking up walls to get keys.


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gollark: You mean "ships will have sensors on them".
gollark: Apparently you can capture the old "tomato, tomato" saying in writing as "tomæto tomāto".
gollark: You also do have to learn to walk.
gollark: But evolved biological stuff is complex, generally involves weird tradeoffs and things randomly related to other things, and is generally not designed for simple maintenence.
gollark: You probably can do a lot better than evolution has at working in *our current environment*, where food supply is mostly a non-issue but thinking is a lot more important, at least.
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