Clockwork Pyrobomb (5e Creature)
Clockwork Pyrobomb
Medium construct, unaligned Armor Class 14 (natural armor)
Damage Vulnerabilities lightning Immutable Form. The clockwork pyrobomb is immune to any spell or effect that would alter its form. Magic Resistance. The clockwork pyrobomb has advantage on saving throws against spells and other magical effects. Magic Weapons. The clockwork pyrobomb's weapon attacks are magical. Ticking Bomb. When the clockwork pyrobomb takes damage for the first time, it creates a synthetic, glowing bead of fire energy inside its glass container as a reaction. When the pyrobomb drops to 0 hit points, the bead detonates in an explosion of flame that spreads around corners. Each creature in a 15-foot-radius sphere centered on that point must make a DC 12 Dexterity saving throw. A creature takes fire damage equal to the total accumulated damage on a failed save, or half as much damage on a successful one. ACTIONSMultiattack. The clockwork pyrobomb makes two melee attacks. Leg Stab. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage.
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Built as an automated explosive device, clockwork bombs are tasked with aggressively attacking any enemy they see, before self-destructing themselves to cause as much damage as possible. A clockwork bomb is a human-sized, spherical clockwork contraption that walks around on four sharp and pointy legs as it searches for enemy targets. Its upper half is a glass chamber showing an intricate arming mechanism. It can also burrow itself beneath the earth, using internal vibration-sensitive mechanisms to detect anyone walking within close proximity, and spring out from its hiding place in ambush. Variant: Alternate PayloadsClockwork bombs can have alternate payloads asides from simply fire.
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