Clockwork Mini-Pyrobomb (5e Creature)
Clockwork Mini-Pyrobomb
Small construct, unaligned Armor Class 13 (natural armor)
Damage Vulnerabilities lightning Immutable Form. The clockwork mini-pyrobomb is immune to any spell or effect that would alter its form. Magic Resistance. The clockwork mini-pyrobomb has advantage on saving throws against spells and other magical effects. Magic Weapons. The clockwork mini-pyrobomb's weapon attacks are magical. Ticking Bomb. When the clockwork mini-pyrobomb takes damage for the first time, it creates a synthetic, glowing bead of fire energy inside its glass container as a reaction. When the mini-pyrobomb drops to 0 hit points, the bead detonates in an explosion of flame that spreads around corners. Each creature in a 10-foot-radius sphere centered on that point must make a DC 11 Dexterity saving throw. A creature takes fire damage equal to the total accumulated damage on a failed save, or half as much damage on a successful one. ACTIONSMultiattack. The clockwork mini-pyrobomb makes two melee attacks. Leg Stab. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
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Smaller-scale versions of the clockwork bombs, mini-bombs are most often encountered buried in the ground in clusters, or hiding in nooks and crannies, and will pop out of hiding in an attempt to surround enemy targets, before detonating themselves like land mines. Otherwise, they serve the same overall function as their larger counterparts. Variant: Alternate PayloadsClockwork bombs can have alternate payloads asides from simply fire.
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