Clockwork Humanoid (5e Creature)

Clockwork Humanoid

medium construct, unaligned


Armor Class 18 (natural armor)
Hit Points 48 ((4d12 + 12))
Speed 30ft


STR DEX CON INT WIS CHA
18 (+4) 16 (+3) 16 (+3) 3 (-4) 5 (-3) 5 (-3)

Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Damage Immunities Poison, Psychic
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned
Senses darkvision 60ft., passive Perception 10
Languages Understands the language of its creator but cannot speak, unless specified otherwise
Challenge 1 ((200) XP)


Immutable Form. The Clockwork Humanoid is immune to any spell or effect that would alter its form

Magic Resistance. The Clockwork Humanoid has advantage on saving throws against spells and other magical effects.

Magic Weapons. The Clockwork Humanoid's weapon attacks are magical

Specialization. When the Clockwork Humanoid was made, they creator may build them for the purpose of a specific job..

  • Soldier. These Clockwork Humanoids were created to be guards or soldier. They have a +2 Strength Score and a +2 to their AC
  • Entertainer. These Clockwork Humanoids were made to be servants and entertainer. They switch out they have a strength of 10 and a Charisma of 14. They are proficient with one type of instrument which is built into their design and they are proficient with Performance checks.
  • Scout. These Clockwork Humanoid were designed to be quick scouts and messengers. They have a +2 to their Dexterity Score, their walking speed is increased by 5ft and when they are traveling alone for an extended period of time (one hour or more), they can move stealthily at a normal pace.

ACTIONS

Shortsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) piercing damage.

Shortbow. Ranged Weapon Attack: +5 to hit, range 80/320 ft., one target. Hit: 5 (1d6 + 3) piercing damage.


Clockwork Humanoids are constructs built thru common gnomish techniques with a specific person in mind. They live out their existences in order to serve their creator and fulfill that purpose.

Variant: Achieved Sentience. Through purposeful or accidental means, a Clockwork Humanoid may gain sentience. The usually stick to lawful alignments and all of their mental ability scores are ten, unless stated otherwise through their specification.


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gollark: And how come it only rolls d6es.
gollark: So the limit is 12? How weird.
gollark: pls roll 13
gollark: pls roll 14
gollark: pls roll 12
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