Clicker (5e Creature)

Clicker

Small monstrosity, lawful evil


Armor Class 12 (natural armor)
Hit Points 13 (2d6 + 6)
Speed 10 ft.


STR DEX CON INT WIS CHA
13 (+1) 12 (+1) 17 (+3) 8 (-1) 7 (-2) 2 (-4)

Saving Throws Str +3, Con +5
Damage Vulnerabilities necrotic, radiant
Damage Immunities poison; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities poisoned
Senses tremorsense 60 ft., passive Perception 8
Languages Common
Challenge 1 (200 XP)


Random Clicking. When a creature comes within 60 feet of a clicker, it must succeed on a DC 13 Charisma saving throw or become frightened for 1 minute. They may repeat this saving throw at the end of each of their turns. This can only effect a creature once each day for all clickers.

Desperation If a clicker’s hit points fall below 5, it will start to flail its arms erratically, moving to the closest person. It makes one fist attack against every creature within 10 feet.

ACTIONS

Fist. Melee Weapon Attack: +5 to hit, reach 10 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.

Mace. Melee Weapon Attack: +3 to hit, reach 15 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage.


Clickers are small chunky goblin- like people, they announce their presence in clicks, and have green, patchy skin and multiple yellowish boils on their face, some may also be covered in moss.


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