Clannfear (The Elder Scrolls Supplement)

Clannfear

Small fiend, lawful evil


Armor Class 14 (natural armor)
Hit Points 36 (3d10+20)
Speed 40 ft.


STR DEX CON INT WIS CHA
16 (+3) 14 (+2) 13 (+1) 6 (-2) 10 (+0) 9 (-1)

Damage Vulnerabilities Lightning
Damage Resistances Fire
Condition Immunities Fatigued,Unconscious
Senses passive Perception 9
Languages None
Challenge 1 (200 XP)


Charge If the Clannfear moves 10 feet or more before making a headbutt attack, it deals 2d6 extra bludgeoning damage and the target will have to make an constitution saving throw or be knocked prone if the attack hits the target.

Reflect If the Clannfear is hit with a non-magical melee attack, the Clannfear rolls a constitution saving throw of half of the damage taken and if it passes,1/2 of the damage is dealt back to the attacker

ACTIONS

Multiattack. The Clannfear can make two claw attacks or one headbutt attack each turn

Headbutt Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12(2d10) Bludgeoning damage

Claw Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5(1d8) Slashing damage


gollark: That can't really be stopped.
gollark: <@486184390943178763> Yes but it would be temporary, you see.
gollark: Another good idea I heard was one new prize type every year, with old ones being retired to the market cheaply.
gollark: I could use that as a name for a dragon! This is the great thing about flexible naming schemes.
gollark: Ooh, "ouroboros of prize arguments", that's a good phrase.
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