Cithaeronian Lion (5e Creature)

Cithaeronian Lion

Large monstrosity, unaligned


Armor Class 15 (natural armor)
Hit Points 67 (9d10 + 18)
Speed 50 ft.


STR DEX CON INT WIS CHA
18 (+4) 15 (+2) 15 (+2) 3 (-4) 12 (+1) 8 (-1)

Skills Perception +4
Damage Immunities bludgeoning, piercing and slashing from nonmagical attacks
Senses passive Perception 14
Languages
Challenge 3 (700 XP)


Keen Hearing and Smell. The lion has advantage on Wisdom (Perception) checks that rely on hearing or smell.

Pounce. If the lion moves at least 20 feet straight toward a creature and then hits it with a claw attack on the same turn, that target must succeed on a DC 13 Strength saving throw or be knocked prone. If the target is prone, the lion can make one bite attack against it as a bonus action.

Running Leap. With a 10-foot running start, the lion can long jump up to 25 feet.

ACTIONS

Multiattack. The lion makes two attacks, one with its bite and one with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 12 (3d6 + 2) slashing damage.


A large, ferocious lion with nearly impenetrable skin. Cithaeronian lions are thought to be divine in origin, and may be descended from or related to the legendary Nemean lion. They are feared not only for their ravenous hunger and brute strength, but the merciless manner in which they attack any travelers who enter their territory. Otherwise, however, they are very similar to normal lions, and may even be found living alongside them as the leader of the pride.


Back to Main Page 5e Homebrew 5e Creatures

gollark: We have MathBot.
gollark: Yes, inasmuch as far as I know you need various more advanced calculus things to do much of that, as well as large quantities of other maths you don't appear to know.
gollark: One basic use is that you can calculate the rate of change of things, because that's basically what the derivative is. For example, velocity is rate of change of displacement, so you can go from displacement to velocity (to acceleration, which is rate of change of velocity, and so on), or integrate to go the other way.
gollark: Having vaguely looked at how they work, I don't think you can do that unless you know the frequency of sound in question.
gollark: Have you tried expanding the brackets?
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.