Citadel Devil (5e Creature)
Citadel Devil
Large fiend (devil), lawful evil Armor Class 20 (plate, shield)
Saving Throws Str +11, Con +10, Wis +8 Brave. The devil has advantage on saving throws against being frightened. ACTIONSMultiattack. The devil makes three attacks. Spear. Melee or Ranged Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 13 (2d6 + 6) piercing damage, or 15 (2d8 + 6) piercing damage when used in two hands to make a melee attack. Shield Bash. Melee Weapon Attack: +11 to hit, reach 5 ft., one creature. Hit: 11 (2d4 + 6) bludgeoning damage. If the target is a Large or smaller creature, it must succeed on a DC 19 Strength saving throw or be knocked prone. REACTIONSParry. The devil adds 5 to its AC against one melee attack that would hit it. To do so, the devil must see the attacker and be wielding a melee weapon. |
Citadel devils are hulking creatures clad head to toe in heavy plate and carry massive spears and shields, looking more like mobile fortresses than knights. They are created by the most powerful of devils to act as bodyguards. |
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