Cinder (5e Creature)
Small feline, chaotic evil Armor Class 22 (Leather Armor)
Damage Immunities Fall damage Boss Fight. At the start of combat, the creature rolls twice for initiative, taking two turns per round of combat. At the start of each round, the creature must reroll for initiative once and replace one of its turns with the new result. Bloodied Resistance. Upon taking damage that would reduce the creature to 0 hit points or lower, the creature returns to full hit points, and the creature immediately ends all negative conditions on itself. Once this feature activates, it cannot activate again until the creature takes a long rest. This effect can occur even when taking normally lethal damage, such as from power word kill Multiattack. The creature can attack 3 times as an action. Fat Cat Exhaustion. The creature's AC gets reduced by 1 per round, and speed reduced by 10 feet per round. This effect resets when the creature takes a short rest. ACTIONSClaw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 1d4 slashing damage. Longbow. Ranged Weapon Attack: +2 to hit, reach 120 ft., one target. Hit: 1d4 piercing damage. Potion Of Fire Breath. Ranged Magic Attack: After drinking this potion, the creature can use a bonus action to exhale fire in a 15 feet cone. The target(s) must make a DC 13 Dexterity saving throw, taking 4d6 fire damage on a failed save, or half as much damage on a successful one. The effect ends after the creature exhales the fire two times or when 1 hour has passed. BOSS ACTIONSThe boss can take 1 boss action, choosing from the options below. Only one boss action option can be used at a time and only at the end of another creature's turn. The boss regains its spent boss action at the start of the round. Attack. The creature may move 60 feet and make three weapon attacks. Potion Of Fire Breath. The creature drinks a potion of Fire Breath and can exhale fire at targets within a 15 feet cone.
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